The power to manipulate how science and magic go together. Variation of Combined Force Manipulation.
Also Called
- Science-Magic Control
Capabilities
The user can manipulate science and magic, how they interact/go together, how compatible they are, the results of science and magic going together, from how technology works with magic and how chemicals are altered by magic, etc.
Applications
- Almighty Magic
- Almighty Science
- Phenomenon Manipulation
- Physical Law Manipulation
- Primordial Technology Manipulation
- Pseudoscience Manipulation
- Science-Magic Mixture
- Supernatural Manipulation
- Tetralogy
Techniques
Variations
Associations
- Alchemy
- Combined Force Manipulation
- Divinity
- Gamma Radiation Manipulation
- Magic
- Magic Lordship
- Metaphysics Manipulation
- Omni-Physics Manipulation
- Pataphysics Manipulation
- Reality Warping
- Rule Bending
- Science Lordship
- Science Manipulation
- Technomagic
- Technological Magic
- Technology Manipulation
- Transcendent Science
Limitations
- May have some limited effects.
- May only work on some aspects of science and magic.
Known Users
- Umbran Witches/Lumen Sages (Bayonetta)
- Atlanteans (DC Comics)
- Red Lanterns (DC Comics)
- Starbreaker (DC Comics); Pre-Crisis
- Atlanteans (DC Extended Universe)
- Krux & Acronix (Lego Ninjago: Masters of Spinjitzu)
- Atlanteans (Marvel Comics)
- Doctor Doom (Marvel Comics)
- One Below All (Marvel Comics)
- Asgardians (Marvel Cinematic Universe)
- Genma (Onimusha)
- Oni (Onimusha)
- Nicholas St. North/Santa Claus (Rise of the Guardians)
Known Items
- Reach Scarab (DC Comics)
- Panther Habit (Marvel Comics)
- Gamma Ray Energy (Marvel Comics)