The power to perform a seance, a ritual that connects to the other side. Variation of Mythic Summoning, Summoning, Mediumship, and Communing. Not to be confused with Soul Summoning.
Capabilities[]
The user can perform a séance. A séance is, on its most basic level, an attempt to communicate with the dead in the afterlife. In the mid-nineteenth century, the word came to be used in English to refer to a meeting of people trying to receive spiritualistic messages. A séance is usually led by a person known as a medium, who often attempts to go into a trance that, in theory, provides a "channel" through which spirits may communicate.
Séances are frequently attended by people who wish to contact a loved one who has recently died. For many, their experiences provide comforting knowledge that their loved ones have not ceased to exist, that there is an afterlife, and there is a possibility of being reunited with those who have been lost.
Most séances are conducted in dimly lit rooms with three or more people seated around a table. The séance is led by the medium, who attempts to lead the group in communication with the spirit world. Mediums may go into a trance-like state in an attempt to allow a spirit to take control of their body and speak through them; a process known as "channeling." The concept of channeling is different from that of "possession," which is considered to be the complete, non-consensual takeover of a living being by a spirit or demon, and is usually detrimental to the "victim." The most commonly reported physical manifestations of channeling are an unusual vocal pattern or uncharacteristic physical behavior by the medium; both of which skeptics point out are easily faked. In addition to channeling, a medium may ask spirits to answer questions with a sign: for example, the well-known "rap once for yes, twice for no." Invocations of positive energy may be made at the beginning of a séance; unbelievers and skeptics are often discouraged from participating because of the negative effect their energy has on the success of a session.
During the nineteenth century, séances were extremely popular. Participants might observe a cold breeze on their faces, the tilting of a table, the materialization of items from thin air, or musical instruments playing mysteriously. Hands or figures would appear to float, and participants might feel the touch of a cold hand. Some mediums would use automatic writing, the use of planchettes (similar to the Ouija board) to spell out messages, spirit slates (where the writing on the slate was apparently done by a spirit), or the impression of psychic images onto photographic plates that had been kept in sealed enclosures.
Applications[]
Associations[]
- African Mysticism
- Afterlife Merging
- Communing
- Magical Human Physiology
- Medium
- Necromancy
- Soul Manipulation
- Soul Resonation
- Strong Soul (required for the user to maintain their sanity and control the power of their altered soul)
- Summoning
- Superior Human Physiology
Used By[]
Limitations[]
- If a soul doesn't want to be summoned, they might resist the summoning and not come at all.
- Summoned souls may have a mind of their own.
- Cannot summon souls that have been sealed/trapped.
- User may contact unwelcome entities such as malevolent spirits, demons, or monstrous dimensional beings.
Known Users[]
See Also: Spooky Séance.
- Shirley the Medium (Courage the Cowardly Dog)
- Voodoo (DC Comics/Image Comics)
- Josh Lambert (Insidious Film Series) via Astral Projection
- Dalton Lambert (Insidious Film Series) via Astral Projection
- John Constantine (DC Comics/Vertigo Comics)
- Crystal Palace (DC Comics/Vertigo Comics)
- Hellboy (Hellboy/BPRD)
- Dr.Stephen Strange (Marvel Comics)
- Jericho Drumm/Doctor Voodoo (Marvel Comics)