The power to control one's own antiparticle make-up. Sub-power of Antiparticle Manipulation and Personal Quanta. Technique of Personal Mastery. Opposite to Self-Particle Manipulation.
Also Called[]
- Personal Antiparticles
Capabilities[]
The user can manipulate their own antiparticles for different effects, whether how natural/supernatural.
Applications[]
- Absolute/Organic Manipulation (Self Only; varies)
- Essence/Form Manipulation (Self Only)
- Antiparticle Mimicry
- Biomass Manipulation
- Evolving Absorbing Replication (via antiparticles)
- Personal Status
- Intuitive Perception (analyze and comprehend anything at an antiparticle level)
- Omnireplication (Self Only)
Personal Weaponry:[]
- Living Factory
- Living Power Plant
- Natural Weaponry Manipulation
- Personal Customization
- Weapon Physiology
- Self-Replication
Physical Features:[]
- Destruction/Electronic Disruption
- Flight/High-Speed Flight
- Omnifarious
- Physical Disruption
- Self-Microscopic Exertion
- Technology Imitation
- Ultimate Intangibility
Associations[]
- Absolute Existence
- Absolute Immortality
- Antiparticle Manipulation
- Personal Mastery
- Tactile Telekinesis
Limitations[]
- Concentration and control may be needed to avoid disastrous results.
- May trigger unwanted destruction if there are encounters with oppositely-charged particles.
- May only be able to manipulate specific type of personal antiparticles.
Known Users[]
- Antimatter Tentacles Users (Ansatsu Kyoshitsu/Assassination Classroom)
- Anti-Monitor (DC Comics)
- Antimatter (Marvel Comics)
- Conner Sims/Anti-Man (Marvel Comics)
- Garou (One Punch Man)
- Saitama (One Punch Man)