Superpower Wiki

The power to manipulate one's trajectory. Sub-power of Self-Velocity Manipulation and Trajectory Manipulation. Technique of Personal Mastery.

Also Called[]

  • Humanoid Projectile
  • Living Bullet
  • Personal Trajectory
  • Self-Tranjectory Adjustment/Alteration/Change/Control/Influence/Manipulation/Modification/Shifting/Transformation/Warping

Capabilities[]

The user can manipulate their trajectory to any given path. Either whilst on the ground, through the air, in the water or traveling below soil by willingly channeling portions of the kinetic energy pertaining to the atomic motion of their body’s molecules in a single direction, practically, pushing them in whichever direction that they so choose.

Applications[]

Associations[]

Limitations[]

  • May lack protection from the rigors of willed motion.
  • Can be disrupted by Control Negation
  • Body may have trouble adjusting to rapid motion and sharp redirects.
  • Power only works while willing active movement.

Known Users[]

  • The Flash (DC Comics)
  • Impulse (DC Comics)
  • Kid Flash (DC Comics)
  • Reverse-Flash (DC Comics)
  • Zoom (DC Comics)
  • Aurora (Marvel Comics)
  • Northstar (Marvel Comics)
  • Juggernaut (Marvel Comics)
  • Quicksilver (Marvel Comics)
  • Speed (Marvel Comics)
  • X (Mega Man X6); via the Force Armor
  • Baron Munchausen (The Surprising Adventures of Baron Munchausen)
  • Stretch (Squash & Stretch Toon Disney)

Known Objects[]

  • Force Armor (Mega Man X6)

Gallery[]