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m (Removing Category Fighting Power (automatic)) |
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|caption = Sloth/Jack (DC) |
|caption = Sloth/Jack (DC) |
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|Row 1 title = Power/Ability to: |
|Row 1 title = Power/Ability to: |
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− | |Row 1 info = Create constructs out of laziness}} |
+ | |Row 1 info = Create constructs out of laziness.}} |
− | The power to '''create constructs out of the emotional energy of sloth.''' Sub-Power of [[Sloth Manipulation]]. |
+ | The power to '''create constructs out of the emotional energy of sloth.''' Sub-Power of [[Sloth Manipulation]]. Variation of [[Empathic Creation]]. |
==Also Called== |
==Also Called== |
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* [[Fortification Creation|Fortifications]] |
* [[Fortification Creation|Fortifications]] |
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* [[Golem Creation|Golems]] |
* [[Golem Creation|Golems]] |
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− | ** [[ |
+ | ** [[Empathic Creature Creation|Entities]] |
* [[Platform Creation|Platforms]] |
* [[Platform Creation|Platforms]] |
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* [[Binding|Restraints]] |
* [[Binding|Restraints]] |
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− | * [[Energy |
+ | * [[Energy Weaponry|Weapons]] |
** [[Blade Construction]] |
** [[Blade Construction]] |
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** [[Energy Whip Generation]] |
** [[Energy Whip Generation]] |
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*[[Energy Manipulation]] |
*[[Energy Manipulation]] |
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*[[Empathic Creation]] |
*[[Empathic Creation]] |
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+ | *[[Sloth Empowerment]] |
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*[[Sloth Inducement]] |
*[[Sloth Inducement]] |
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*[[Sloth Manipulation]] |
*[[Sloth Manipulation]] |
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* Sleepy Ash (''Servamp'') |
* Sleepy Ash (''Servamp'') |
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[[Category:Powers]] |
[[Category:Powers]] |
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− | [[Category: |
+ | [[Category:Supernatural Powers]] |
[[Category:Mental Power]] |
[[Category:Mental Power]] |
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[[Category:Emotion-based Abilities]] |
[[Category:Emotion-based Abilities]] |
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[[Category:Creation]] |
[[Category:Creation]] |
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[[Category:Generation]] |
[[Category:Generation]] |
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+ | |||
⚫ | |||
+ | |||
− | [[Category:Fighting Power]] |
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[[Category:Rare power]] |
[[Category:Rare power]] |
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⚫ |
Revision as of 05:03, 2 June 2020
The power to create constructs out of the emotional energy of sloth. Sub-Power of Sloth Manipulation. Variation of Empathic Creation.
Also Called
- Acedia Constructs
- Indolence Constructs
- Laziness Constructs
Capabilities
User can change laziness into tools, objects, weapons and other items, create semi-living constructs and/or create structures of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.
Applications
User can create any item they have seen or can imagine and have a good idea how it functions. Short list of possibilities includes:
- Appendages
- Armors
- Barriers
- Duplicates of oneself.
- Fortifications
- Golems
- Platforms
- Restraints
- Weapons
Associations
- Energy Manipulation
- Empathic Creation
- Sloth Empowerment
- Sloth Inducement
- Sloth Manipulation
- Psychic Constructs
Limitations
- User must be lazy.
- Construct structural strength may be limited by the users will.
- In most cases constructs will return back into their original state if the User becomes unconscious, leaves the proximity or otherwise loses contact/control of the item.
- May be limited on how complicated constructs they can create (ie. no/limited amount of moving parts)
- User may not have the motivation to use the power.
Known Users
- Sloth/Jack (DC)
- Sleepy Ash (Servamp)