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m (Removing Category Fighting Power (automatic))
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|caption = Sloth/Jack (DC)
 
|caption = Sloth/Jack (DC)
 
|Row 1 title = Power/Ability to:
 
|Row 1 title = Power/Ability to:
|Row 1 info = Create constructs out of laziness}}
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|Row 1 info = Create constructs out of laziness.}}
The power to '''create constructs out of the emotional energy of sloth.''' Sub-Power of [[Sloth Manipulation]]. A variation of [[Empathic Creation]].
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The power to '''create constructs out of the emotional energy of sloth.''' Sub-Power of [[Sloth Manipulation]]. Variation of [[Empathic Creation]].
   
 
==Also Called==
 
==Also Called==
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* [[Fortification Creation|Fortifications]]
 
* [[Fortification Creation|Fortifications]]
 
* [[Golem Creation|Golems]]
 
* [[Golem Creation|Golems]]
** [[Psychic Creature Creation|Entities]]
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** [[Empathic Creature Creation|Entities]]
 
* [[Platform Creation|Platforms]]
 
* [[Platform Creation|Platforms]]
 
* [[Binding|Restraints]]
 
* [[Binding|Restraints]]
* [[Energy Weapons|Weapons]]
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* [[Energy Weaponry|Weapons]]
 
** [[Blade Construction]]
 
** [[Blade Construction]]
 
** [[Energy Whip Generation]]
 
** [[Energy Whip Generation]]
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*[[Energy Manipulation]]
 
*[[Energy Manipulation]]
 
*[[Empathic Creation]]
 
*[[Empathic Creation]]
  +
*[[Sloth Empowerment]]
 
*[[Sloth Inducement]]
 
*[[Sloth Inducement]]
 
*[[Sloth Manipulation]]
 
*[[Sloth Manipulation]]
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* Sleepy Ash (''Servamp'')
 
* Sleepy Ash (''Servamp'')
 
[[Category:Powers]]
 
[[Category:Powers]]
[[Category:Magical Powers]]
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[[Category:Supernatural Powers]]
 
[[Category:Mental Power]]
 
[[Category:Mental Power]]
 
[[Category:Emotion-based Abilities]]
 
[[Category:Emotion-based Abilities]]
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[[Category:Creation]]
 
[[Category:Creation]]
 
[[Category:Generation]]
 
[[Category:Generation]]
  +
[[Category:Non-Fighting Power]]
 
  +
[[Category:Fighting Power]]
 
 
[[Category:Rare power]]
 
[[Category:Rare power]]
 
[[Category:Sin Powers]]

Revision as of 05:03, 2 June 2020

The power to create constructs out of the emotional energy of sloth. Sub-Power of Sloth Manipulation. Variation of Empathic Creation.

Also Called

  • Acedia Constructs
  • Indolence Constructs
  • Laziness Constructs

Capabilities

User can change laziness into tools, objects, weapons and other items, create semi-living constructs and/or create structures of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.

Applications

User can create any item they have seen or can imagine and have a good idea how it functions. Short list of possibilities includes:

Associations

Limitations

  • User must be lazy.
  • Construct structural strength may be limited by the users will.
  • In most cases constructs will return back into their original state if the User becomes unconscious, leaves the proximity or otherwise loses contact/control of the item.
  • May be limited on how complicated constructs they can create (ie. no/limited amount of moving parts)
  • User may not have the motivation to use the power. 

Known Users

  • Sloth/Jack (DC)
  • Sleepy Ash (Servamp)