The power to manipulate societies and their beliefs. Advanced version of Mental Manipulation. Opposite to Wilderness Manipulation.

Also Called

  • Belief System Manipulation
  • Community Control
  • Culture Manipulation
  • Koinoníakinesis
  • Society Control


The user of this power can control different kinds of societies and their belief systems and cultures. When powerful enough, the user can affect entire countries, though they can also control smaller groups such as fan clubs, organizations, etc.




  • If the user does not have enough strength or willpower, they may tire from using this power.

Known Users

  • Imperium (Anima: Beyond Fantasy); via Auspice
  • Beyonder (Marvel Comics)
  • Landru (Star Trek)
  • John Clay (Wildstorm Comics)

Known Objects

  • Croce di Pietro (A Certain Magical Index)

Known Locations

  • Genome Colony (Star Trek: TNG)
Community content is available under CC-BY-SA unless otherwise noted.