The power to telekinetically interact with phenomena using using sound. Sub-power of Sound Manipulation. Variation of Ergo-Telekinesis.
Also Called[]
- Sound PK/Psychokinesis
- Sound Wave Telekinesis
Capabilities[]
The user can move, manipulate or otherwise interact with phenomena, including matter, energy, etc., using sound.
Applications[]
- Telekinesis using sound.
Associations[]
- Energy Constructs
- Energy Manipulation
- Infusion
- Sound Attacks
- Sound Manipulation
- Sonokinetic Constructs
- Sound Wave Generation
- Phenomenon Manipulation
- Psionics
- Telekinetic Constructs
- Vibration Emission
- Vibration Mimicry
Limitations[]
- Sound Nullification.
- Sounds may be difficult to control.
- May need medium for using sound.
- Without the knowledge or proper skill, the intended use of such power can create unpredictable or potentially dangerous results.
- May be limited to using sounds on a specific object or type of object.
Known Users[]
- Accomplished Perfect Physican (DC Comics)
- Amphion (Greek Mythology)
- Orpheus (Greek Mythology)
- Melissa Gold/Songbird (Marvel Comics)
- Ulysses Klaw (Marvel Comics)
- Pied Piper (Shrek Forever After)
- Scaramouche (Samurai Jack)
- Viktor Hargreeves/Number Seven/The White Violin (The Umbrella Academy/Dark Horses Comics)
- A Capella Vox (We Can Be Heroes)
- Musa (World of Winx)
- Lily (Yuki no Joou)
Gallery[]
While his twin brother Zethus struggled to carry the stones, Amphion played his lyre and made them move by themselves to build Thebes.
It is said that Orpheus was so skilled at the lyre that even trees and rocks would come closer to hear him play, he was even able to play to protect himself from sticks and stones thrown at him.



