The power to use sorcery. Magical form of Shamanism. Variation of Magic Arts. Not to be confused with Spirit Magic.
Also Called[]
- Maleficium
- Magical Shamanism
- Wizardry
Capabilities[]
Users can perform sorcery; a magical art that involves the evocation of astral or incorporeal beings. Practitioners possess the supernatural power to command spirits by harnessing occult forces for the gain of supernatural knowledge, empowerments, and myriad other benefits. Sorcerers interact with ethereal entities like angels, gods, demons, and many other kind of spectral entities. They can draw upon their aid to harness potent abilities. By drawing upon the power of these mystical beings, users can bestow diverse or specific gifts upon themselves, or channel their energies for intricate spellcasting.
Sorcery stands as a formidable practice, enabling adept sorcerers to command spirits and other spectral beings. They have the capacity to subjugate demonic forces, summon deities, and dominate phantoms, all by using their magic to tap into the powers of astral entities. Practitioners can augment their existing abilities and even acquire new ones based on the spectral beings they harness. However, caution is paramount, for those who wield this power risk becoming victims of the very specters they seek to control.
In short, sorcery mirrors the essence of shamanism but purely on magical prowess, granting practitioners unparalleled control over spectrum entities through the mystical realms.
Applications[]
- Channeling: Sorcery can be focused to harnessing astral entities they are associated with to add to their powers and through the harnessing of occult forces for their own focus into themselves and their magic.
- Living Conduit: By channeling said entities through themselves users can being a conduit of their power passing through them as they harness their powers with their magic into users.
- Possessive Enhancement: By channeling or willful possession of another being, gaining an array of abilities ranging from powers, skills, and possibly memories from the being they are possessed by at the current time, giving them an edge in a majority of situations.
- Power Source: By channeling users can gains new powers from a specific source that is comes from supernatural force that's a part of the entities they channel, serving as essential aspect of their existence.
- Living Conduit: By channeling said entities through themselves users can being a conduit of their power passing through them as they harness their powers with their magic into users.
- Conjuration: Sorcery can bring forth any form of spirits, demons, deities any other form of astral being by summoning, them in any particular way to do the bidding of the conjurer, bringing forth fundamental powers.
- Contract Bestowal: In the conjuring of said specter entities, users can make a bargain with said beings to make an impact on others, allowing to create a form of relationship between themselves and the entities to aid one another.
- Evocation: By conjuring user can call upon or summon any spirit or entity for a specific task, information, or some practical application aimed at manifestation in the physical world.
- Invocation: Sorcery can use invocation to calls the spirit and have control over them through magic, using names or phrases to manipulate and even subject any entity to their power and be able to take them.
- Calling: By invocations users can call fourth any entity from any locations as they are compelled to follow the calling to be brought forth to their caller, regardless of distance they will always come.
- Command Inducement: By knowing the names of the spiritual entities, users can command them through the invocations, as they have power over them, they are always under their command.
- Subordination Manipulation: In having such control and significant influence over spirits, allowing them to control can extend their power as to focusing their controlling them and they see users as their one true master.
Variations[]
Associations[]
Limitations[]
- Being involved in supernatural activities can be dangerous if not careful.
Known Users[]
- Millenium Earl (D.Gray-man)
- Cross Marian (D.Gray-man)
- Doctor Fate (DC Comics)
- Kent Nelson
- Merlin (DC Comics)
- Xanthe Zhou/The Envoy (DC Comics)
- Jafar (Disney's Aladdin); after using his second wish to become the world's most powerful sorcerer
- Venomous Drool (Fangbone!)
- Sorcerers (Folklore)
- Demona (Gargoyles)
- Wizards/Witches (Harry Potter)
- Solomon (Hebrew Mythology/Demonology)
- Various characters (Jujutsu Kaisen)
- Chameleon (Kung Fu Panda)
- Clea (Marvel Comics)
- Forge (Marvel Comics)
- Michael Twoyoungmen/Shaman (Marvel Comics)
- Rachel Summers of Earth-8545 (Marvel Comics)
- Rebecca Essex/Mother Righteous (Marvel Comics)
- Stephen Strange/Doctor Strange (Marvel Comics)
- Wanda Maximoff/Scarlet Witch (Marvel Comics)
- Wong (Marvel Comics)
- Masters of the Mystic Arts (Marvel Cinematic Universe)
- Ancient One
- Kaecilius
- Karl Mordo
- Stephen Strange/Doctor Strange
- Wong
- Shang Tsung (Mortal Kombat)
- Quan Chi (Mortal Kombat)
- Chen (Touhou Project); while possessed as shikigami
- Saffron (Via magic medallion) (Knight Squad)