The power to manipulate spikes. Variation of Natural Weaponry Manipulation and Object Manipulation.
Also Called[]
- Spike Control
Capabilities[]
User can create, shape and manipulate spikes, organic or otherwise, shaping and combining them as needed, or moving them with telekinesis.
Applications[]
- Create spikes.
- Manipulate the properties of spikes.
- Repair spikes.
- Move/lift spikes.
- Flight using spikes.
- Matter Surfing by riding spikes.
- Needle Manipulation
- Object Constructs using spikes.
- Projectile Enhancement with spikes.
- Spike Attacks
- Spike Immunity
- Spike Projection
- Spike Protrusion
- Thorn Manipulation
Techniques[]
Associations[]
Limitations[]
- May be unable to create spikes, being limited to manipulating only from already existing sources.
- Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
Known Users[]
- Don Patch (Bobobo-bo Bo-bobo)
- Omega Shenron (Dragon Ball GT)
- Bob (Friday Night Funkin')
- Engen/Smiling Man (Hero Killer)
- Kirby (Kirby); via Needle Copy Ability
- Auditor (Madness Combat)
- Hank J. Wimbleton (Madness Combat); as Mag Hank via his third right arm and possibly only in Hell
- Needle Man (Mega Man)
- Shang Tsung (Mortal Kombat)
- Zala/Miss Doublefinger (One Piece); via the Toge Toge no Mi/Spike-Spike Fruit
- Warhammer Titan users (Shingeki no Kyojin)
- Fury Bowser (Super Mario 3D World + Bowser's Fury)
- Cecile (unOrdinary)
- John Doe (unOrdinary)
- Unnamed Spectre agent (unOrdinary)
- Skewerbacks (The Last Kids on Earth)