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[[Category:Combat Powers]] |
[[Category:Combat Powers]] |
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[[Category:Area Effect]] |
[[Category:Area Effect]] |
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[[Category:Common Powers]] |
[[Category:Common Powers]] |
Revision as of 05:08, 2 June 2020
The power to infuse spinning with combat.
Also Called
- Rotational Combat
- Spin Combat
Capabilities
The user can use spinning and rotations for combat in various ways to attack or defend, flip, cartwheel, spin, twist, etc..
Applications
Techniques
Associations
- Bodily Rotation Manipulation
- Charged Attacks
- Cyclone Spinning
- Drill Protrusion
- Enhanced Athleticism
- Enhanced Combat
- Hyper Rotation
- Spinning Inducement
- Tornado Creation
Limitations
- May succumb to dizziness and nausea if they spin around too much.
Known Users
See Also: Everything's Better with Spinning.
- Diddy Kong (Donkey Kong series)
- Saki Hoshino (Akiba's Beat)
- Hitmontop (Pokémon)
- Top Man (Mega Man)
- Eddy Gordo (Tekken series)
- Christie Monteiro (Tekken series)
- Sharkjaw (Clash of the Red Rangers)
- Pana (Bobobo-bo Bo-bobo)
- Every Bey-blade (Bey-Blade)
- Sonic the Hedgehog (Sonic the Hedgehog)
- Sharinguru (One Piece)
- Buffalo (One Piece)
- Monkey D. Luffy (One Piece); via Gum Gum/Gomu Gomou Bullet & UFO
- Whirling Whimpus (Folklore)
- Tasmanian Devil (Looney Tunes)
- Spinjitzu Users (Lego Ninjago: Masters of Spinjitzu)
- Sen Kaibara (My Hero Academia)