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The ability to be a master of using sports equipment as weapons. Sub-power of Sports Equipment Manipulation. Variation of Improbable Weapon Proficiency.

Also Called[]

  • Enhanced Sport Weaponmanship
  • Sports Equipment Aptitude/Expertise/Intuition/Mastery
  • Sports Weaponry

Capabilities[]

The user, either innately or through training, is a master of wielding sports equipment as weapons. This includes, but is not limited to, baseball bats, cricket bats, golf clubs, hockey sticks, tennis rackets, etc. With this feat, the user could bludgeon an enemy, throw any kind of ball as a long-ranged weapons and a variety of other feats.

Variations[]

Associations[]

Limitations[]

  • May need Sport Mastery in order to use sports equipment as weapons.
  • Weapons may break easily if not wielded correctly.
  • May require a degree of training or exposure.
  • May take time to achieve mastery.

Known Users[]

  • Rock (Black Lagoon)
  • Various Characters (Dead Rising)
  • Ness (Earthbound)
  • Strike Man (Mega Man 10)
  • Lucas (Mother 3)
  • Scout (Team Fortress 2)
  • Casey Jones (Teenage Mutant Ninja Turtles)
  • Sportsmaster (DC Comics)
  • Various villains (Power Rangers series)
  • Ramona Flowers (Scott Pilgrim)
  • Chargin' Chucks (Super Mario Bros)
  • Metal Bat (One Punch Man)
  • Mr. 4 (One Piece)
  • Negan (The Walking Dead)
  • Richie Tozier (IT)
  • Ryuji Sakamoto (Persona 5)

Gallery[]

Videos[]

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