The power to lock the status of oneself or others. Sub-power of Immutability, Omnilock and Status Manipulation. Opposite to Status Elimination.
Also Called[]
- Condition Lock/Locking
- State Lock/Locking
- Status Locking
Capabilities[]
User can lock their status, preventing them from being altered/affected by any change to their conditions either positive or negative. This can allow them to prevent wounds from getting worse, dying by supernatural means, and even prevent themselves from being controlled or changed.
Applications[]
- Age Negation
- Condition Retention
- Control Negation
- Death Prevention
- Emotion Locking
- Immunity Mode
- Life Resilience
- Omni-Protection
- Power Anchoring
- Psychic Immunity
- Soul Anchoring
- Transmutation Immunity
- Weakness Removal
Associations[]
- Immutability
- Mode Lock
- Power Immunity/Meta Power Immunity
- Property Locking
- Safe Mode
- Stabilization
- Stagnation
- Status Manipulation
Limitations[]
- Users often cannot enjoy any positive changes to their condition.
- Can still be harmed by physical attacks/forces.
- Users of Absolute Change can overpower the lock.
Known Users[]
- Guardian (Final Fantasy VI)
- Sirius (Mega Man Star Force)
- Victim (Overlord); via sacrificing himself
- Komalla (Pokémon); except for sleep
- Meteor Form Minior (Pokémon); via Shields Down Ability
- Pokémon with the Ability Clear Body, White Smoke or Full Metal Body (Pokémon)
- SCP-1915 - Status Quo (SCP Foundation)
- Sung Jinwoo (Solo Leveling)
Known Objects[]
- Black Ops Psionic Amplifier/Psi Amp (System Shock 2); limited to weapons