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The power to become a steampunk mechanism. Fictional variation of Bionic Physiology.

Also Called[]

  • Steampunk Body/Form/Robot

Capabilities[]

User can become or already possesses a physiology based on steampunk: a fictional form of technology and/or aesthetic designs inspired by 19th-century industrial steam-powered machinery. Abilities vary from user to user, as some may utilize different designs from others.

Some may be reliant on simple elements from coal to water to function, requiring them to 'recharge' or else they will become inactive. Some may use batteries or other such power supplies to set the mechanisms in their physiology into motion. Powerful users may utilize perpetual motion as a power source, running forever unless affected by an external force, storing the unused kinetic energy for a later purpose, assuming they have a method to do it.

Applications[]

Variations[]

Associations[]

Limitations[]

  • May require consistent stock of fuel (coal, water, etc.) to operate.

Known Users[]

See Also: Steam Punk.

  • Handymen (Bioshock Infinite)
  • Songbird (Bioshock Infinite)
  • Goran/Legend (DC Comics)
  • Reverend Slaggingham (DC Comics)
  • Steampunk Dragon (Dragon City)
  • Robecca Steam (Monster High)
  • Malefor (Skylanders); after revival
  • Various characters (Treasure Planet)
  • The Mechanisms (band)
  • Ikoma (Koutetsujou No Kabaneri)
  • Ifrit Golem (Sonic the Hedgehog)

Known Objects[]

  • Alexander (Final Fantasy XIV)
  • Howl's Castle (Howl's Moving Castle)
  • Nautilus submarine (20,000 Leagues Under the Sea)
  • Ulysses submarine (Atlantis: The Lost World)
  • Mechanicles' mechanical insects (Aladdin: The Animated Series)
  • Gummi technology (Adventures of the Gummi Bears)

Gallery[]

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