The power to control stillness. Sub-power of Physics Manipulation. Variation of Absent Energy Manipulation. Opposite to Motion Manipulation.
Also Called[]
- Rest Control/Manipulation
- Stillness Control
Capabilities[]
The user can manipulate the stillness of anything. With this power, the user can induce stillness, and they can make so physical forces and inertia of whatever is being manipulated can be made hard to, or even impossible to move because they are rendered to remain still.
Applications[]
- Absolute Constant Rest
- Acceleration Defiance
- Acceleration Immunity
- Acceleration Negation
- Disintegration
- Enhanced Stillness
- Equilibrium Manipulation
- Flow Manipulation
- Fortitude Weakening
- Impact Absorption
- Impact Immunity
- Impact Infringement
- Impact Reduction
- Immobility
- Inanimation
- Kinetic Energy Dilution
- Microscopic Strengthening/Weakening
- Mid-Air Stopping
- Molecular Deceleration
- Molecular Immobilization
- Molecular Inhibition
- Momentum Defiance
- Momentum Infringement
- Momentum Negation
- Motion Cancellation
- Motion Lock
- Motion Reversal
- Motion Rewrite
- Null Element Manipulation
- Silence Manipulation
- Speed Cancellation
- Speed Theft
- Stillness Inducement
- Structure Weakening
- Unhealing by halting submolecular motion
Techniques[]
Associations[]
- Action Manipulation
- Event Manipulation
- Meta Space-Time Manipulation
- Motion Manipulation
- Personal Entropy
- Physics Manipulation
- Potential Energy Manipulation
- Self-Motion Manipulation
Limitations[]
- May be limited to certain entities.
- May be temporary.
Known Users[]
- Russell Glosson/The Turtle (Arrowverse/The Flash)
- Slow Mobius (Rick and Morty)
- Still Force Conduits (DC Comics)
- Hunter Zolomon
- Lex Luthor/Apex Lex
- Perpetua
- Steadfast
- Regulus Corneas (Re:Zero Kara Hajimeru Isekai Seikatsu)