The power to induce success. Sub-power of Success Manipulation and Victory Manipulation. Variation of Inducement. Opposite to Failure Inducement.
Also Called[]
- Accomplishment Inducement
Capabilities[]
Users can induce success in oneself, others and events in every situation there is, whether physical, financial, mental, spiritual, etc., as long as there is a chance of success and the possibility to succeed, the user has the power to cause it to happen.
Applications[]
- Luck
- Successful Activity -Users can successfully and perfectly perform any and every type of action whenever they want with ease.
- Path to Victory
- Probability Inducement
- Probability Creation
- Probability Manipulation
- Victory Inducement
Associations[]
- Endeavor Inducement
- Endeavor Manipulation
- Event Manipulation
- Failure Inducement
- Foolproofness Inducement
- Inducement
- Luck
- Meta Luck
- Probability Manipulation
- Reality Warping
- Success Empowerment
- Success Manipulation
- Victory Inducement
- Victory Manipulation
Limitations[]
- Some users can induce to others only not for oneself while other users can induce success only for oneself and not for others
Known Users[]
- Experiment 113/Shoe (Lilo & Stitch: The Series)
- Eddie Gunman/The Swell (Marvel Comics)
- Parker Lewis (Parker Lewis Can't Lose)
- Phineas Flynn (Phineas and Ferb); via the Phineas and Ferb Effect
- Ferb Fletcher (Phineas and Ferb); via the Phineas and Ferb Effect
Known Objects[]
- Felix Felicis (Harry Potter)
- Swell's Stick (Marvel Comics)