The power to become the embodiment of the Superego. Variation of Jungian Archetype Mimicry. Opposite to Id Embodiment.
Also Called
- Conscience Mimicry/Embodiment
- Superego/True-Self Mimicry/Physiology
- The Shoulder Angel
- The Superego
Capabilities
Users become the embodiment of the Superego; the Freudian representation of foreign factors considered in human behavior. In other words, the part of the mind that considers others over the individual. In Sigmund Freud's theory, the Id (one's deepest, unfiltered desires) and the Superego insert suggestions to the Ego (one's own sense of identity). While the Id tries to convince the ego to act upon their desires, the Superego demands for them to do the right thing. Because of this, the Superego is seen as the most honorable and righteous path to take.
Applications
- Benevolence Release
- Inner Light Externalization
- Mental Entity Physiology
- True-Self Recognition
- Virtue Inducement
Associations
- Benefic Force Manipulation
- Ego Embodiment
- Good Embodiment
- Jungian Archetype Mimicry
- Positive Embodiment
- Truth Manipulation
- Virtue Manipulation
Limitations
- While the user holds some influence over others, they cannot outright control them.
- May be outdone by users of Id Embodiment.
Known Users
Cartoons
- Superego (Duck Dodgers)
- Edd (Ed, Edd n' Eddy)
- Superego (The Venture Bros.)
Comics
- Old Sam (Fables)
Films
- Kronk's Shoulder Angel (The Emperor's New Groove)
- Jiminy Cricket (Pinocchio)
Live Action TV
- Angels (Your Pretty Face is Going to Hell)
Video Games
- The Narrator (Sam and Max: The Devils Playhouse)
- Dr. Alan J. Hill (Until Dawn)
- Fei Fong Wong (Xenogears); before becoming the Perfect Contact
- Kyurem (Pokémon)