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==Also Called==
 
==Also Called==
 
* Advanced Zombie Mimicry/Physiology
 
* Advanced Zombie Mimicry/Physiology
  +
* Empowered Zombie Physiology
 
* Metazombie/Neozombie/Superzombie Mimicry/Physiology
 
* Metazombie/Neozombie/Superzombie Mimicry/Physiology
 
* Micromutated Zombie Physiology (Rational Only)
 
* Micromutated Zombie Physiology (Rational Only)
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:Metazombies of this category gain their powers via evolution, genetic engineering, or exposed to radiation or biohazardous substances, like mutagens, or any other methods that involves genetic experimentation in that regard.
 
:Metazombies of this category gain their powers via evolution, genetic engineering, or exposed to radiation or biohazardous substances, like mutagens, or any other methods that involves genetic experimentation in that regard.
   
:In one way or another, certain superzombies that are of this classification will may have minor physical changes, like having retractable claws or spikes, and among others. In fact, these kinds of empowered zombies will be able to possess powers without their physiology being altered.
+
:In one way or another, certain superzombies that are of this classification will have minor physical changes, like having retractable claws or spikes, and among others. In fact, these kinds of empowered zombies will be able to possess powers without their physiology being altered.
 
'''Irrational'''
 
'''Irrational'''
:Non-scientific superzombies gain their powers by being given them, enchantment, blessing, granted wishes, etc., without bio-engineering based alternatives. Unlike scientific-based superzombies this category of metazombies wouldn't have to be able to suffer mutations and instability of their DNA, which can be caused in certain specific way. Unlike rational based metazombies they are more likely to maintain their respective physiology because they don't share the same genetic unpredictably that rational-based superzombies are more likely to have.
+
:Non-scientific superzombies gain their powers by being given them, enchantment, blessing, granted wishes, etc., without bio-engineering based alternatives. Unlike scientific-based superzombies this category of metazombies wouldn't have to be able to suffer mutations and instability of their DNA, which can be caused in certain specific ways. Unlike rational based metazombies they are more likely to maintain their respective physiology because they don't share the same genetic unpredictably that rational-based superzombies are more likely to have.
   
 
==Applications (General)==
 
==Applications (General)==
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==Limitations==
 
==Limitations==
*Genetic-based abilities may become unstable and cause unwanted mutations. In worse cases, they would may become a [[Mutant Physiology|monstrous mutant]] if they aren't treated.
+
*Genetic-based abilities may become unstable and cause unwanted mutations. In worse cases, they would become a [[Mutated Zombie Physiology|monstrous mutant]] if they aren't treated.
 
*Unless they have specific immunities/resistances, users may have the same weaknesses as regular zombies in particular.
 
*Unless they have specific immunities/resistances, users may have the same weaknesses as regular zombies in particular.
**Those with [[Zombie Manipulation]] will may be able to control them.
+
**Those with [[Zombie Manipulation]] might be able to control them.
**[[Supernatural Hunter Physiology|Supernatural Hunters]] would might be able to kill the superzombies with ease.
+
**[[Supernatural Hunter Physiology|Supernatural Hunters]] might be able to kill the superzombies with ease.
 
**Those with [[Magic]] or especially [[Necromancy]], [[Dark Arts]] to [[Voodoo]] would might be able to control metazombies.
 
**Those with [[Magic]] or especially [[Necromancy]], [[Dark Arts]] to [[Voodoo]] would might be able to control metazombies.
 
**[[Restoration|Normal]], [[Flawless Restoration|Flawless]] or [[Absolute Restoration]], or [[Resurrection]] can restore individuals from being empowered zombies.
 
**[[Restoration|Normal]], [[Flawless Restoration|Flawless]] or [[Absolute Restoration]], or [[Resurrection]] can restore individuals from being empowered zombies.
**They will might still be slow and/or clumsy.
+
**They might still be slow and/or clumsy.
 
**Destroying the brain/decapitation may still kill them permanently.
 
**Destroying the brain/decapitation may still kill them permanently.
 
**Metazombies might still be either mindless or stupid.
 
**Metazombies might still be either mindless or stupid.
   
 
==Known Users==
 
==Known Users==
  +
{{scroll box|
* Black Lantern Metahumans (''DC Comics''); Rational to Irrational
 
  +
* Breakers (''Days Gone''); Rational; Type P
* Solomon Grundy (''DC Comics'')
 
  +
* Screamers (''Days Gone''); Rational; Type P
* King of the Night (''Is This A Zombie?'')
 
* Metahumans of Earth-2149 (''Marvel Comics''); Rational to Irrational
+
* Black Lantern Metahumans (''DC Comics''); Rational to Irrational; Type PS
 
* Solomon Grundy (''DC Comics''); Irrational; Type F
  +
* Butchers (''Dead Island series''); Rational; Type P
  +
* Rams (''Dead Island series''); Rational; Type P
  +
* Screamers (''Dead Island series''); Rational; Type P
  +
* Zombies (''Eternal Darkness''); Irrational; Type F
  +
* Inhabitants of the Mist Shrouded Isle (''Granblue Fantasy'')
 
* King of the Night (''Is This A Zombie?''); Irrational
  +
* Hunters (''Left 4 Dead series''); Rational; Type P
 
* Metahumans of Earth-2149 (''Marvel Comics''); Rational to Irrational; Type P
 
* Zombie Squadron Supreme (''Marvel Comics'')
 
* Zombie Squadron Supreme (''Marvel Comics'')
* Super Brainz (''Plants Vs. Zombies series'')
+
* Super Brainz (''Plants Vs. Zombies series''); Type F
* Cozmic Brainz (''Plants Vs. Zombies: Garden Warfare 2'')
+
* Cozmic Brainz (''Plants Vs. Zombies: Garden Warfare 2''); Type F
* Electro Brainz (''Plants Vs. Zombies: Garden Warfare 2''); Rational
+
* Electro Brainz (''Plants Vs. Zombies: Garden Warfare 2''); Rational; Type F
* Crimson Heads (''Resident Evil series''); Rational
+
* Crimson Heads (''Resident Evil series''); Rational; Type P
* Modified Zombies (''Resident Evil 2''); Rational
+
* Modified Zombies (''Resident Evil 2''); Rational; Type P
* Super Undead (''Resident Evil: Extinction''); Rational
+
* Super Undead (''Resident Evil: Extinction''); Rational; Type P}}
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
  +
Days Gone Breaker.jpg|Breakers (Days Gone) are [[Unnatural Size|huge Zombies]] that have [[Enhanced Strength|brilliant strength]].
  +
Days Gone Screamer.jpg|Screamers (Days Gone) can [[Sonic Scream|emit sonic screaming]] to attack.
 
Squadron Supreme Zombies.jpg|The Zombie Squadron Supreme (Marvel Comics) are the zombified clones of the Squadron Supreme of Earth-712, granting them all of the original team's superpowers.
 
Squadron Supreme Zombies.jpg|The Zombie Squadron Supreme (Marvel Comics) are the zombified clones of the Squadron Supreme of Earth-712, granting them all of the original team's superpowers.
SolomonGrundy.jpg|Solomon Grundy (DC Comics).
+
SolomonGrundy.jpg|Solomon Grundy (DC Comics)
  +
Dead Island Series Butcher.png|Butchers (Dead Island series) are vicious and feral Metazombies that [[Enhanced Regeneration|regenerate from damage]], and have sharpened forearm bones for killing their opponents.
  +
Dead Island Series Ram.png|Rams (Dead Island series) have [[Supernatural Durability|incredible durability]] and [[Enhanced Speed| great speed]].
  +
Dead Island Series Screamer.png|The Screamers (Dead Island series) have [[Sonic Scream|loud scream]] which not only deafens and hurts an opponent’s ears, but attracts all Zombies towards the battlefield.
  +
Zombie (Chattur'gha).jpg|Zombies (Eternal Darkness) are human corpses reanimated by the Ancients and imbued with special abilities depending on which Ancient they are aligned to.
 
Plants Vs. Zombies Super Brainz.png|Super Brainz (Plants Vs. Zombies series)
 
Plants Vs. Zombies Super Brainz.png|Super Brainz (Plants Vs. Zombies series)
 
Plants Vs. Zombies Garden Warfare 2 Cozmic Brainz.png|Cozmic Brainz (Plants Vs. Zombies: Garden Warfare 2)
 
Plants Vs. Zombies Garden Warfare 2 Cozmic Brainz.png|Cozmic Brainz (Plants Vs. Zombies: Garden Warfare 2)
 
Plants Vs. Zombies Garden Warfare 2 Electro Brainz.png|Electro Brainz (Plants Vs. Zombies: Garden Warfare 2)
 
Plants Vs. Zombies Garden Warfare 2 Electro Brainz.png|Electro Brainz (Plants Vs. Zombies: Garden Warfare 2)
Pachislot Crimson Head.png|Depending on the strain, the T-Virus either mutates Zombies into Lickers, or micromutates them into Crimson Heads (Resident Evil series).
+
File:Pachislot Crimson Head.png|Depending on the strain, the T-Virus either mutates [[Mutated Zombie Physiology|Zombies into Lickers]], or [[Infection Induced Powers|micromutates them]] into Crimson Heads (Resident Evil series).
Resident Evil Extinction Super Undead.jpg|The Super Undead (Resident Evil: Extinction) are the result of injecting Zombies with the Alice clone's blood, causing their [[Enhanced Intelligence|intellect to grow]].
+
Resident Evil Extinction Super Undead.jpg|The Super Undead (Resident Evil: Extinction) are the result of [[Experientially Induced Powers|injecting Zombies]] with the Alice clone's blood, causing their [[Peak Human Intelligence/Enhanced|intellect to grow]].
 
</gallery>
 
</gallery>
 
[[Category:Powers]]
 
[[Category:Powers]]

Revision as of 20:06, 14 March 2020

The power to be an empowered zombie. Variation to Zombie Physiology and Superior Undead Physiology. Opposite to Mutated Zombie Physiology.

Also Called

  • Advanced Zombie Mimicry/Physiology
  • Empowered Zombie Physiology
  • Metazombie/Neozombie/Superzombie Mimicry/Physiology
  • Micromutated Zombie Physiology (Rational Only)

Capabilities

The user of this ability is a zombie of superior power. Much like the rest of the empowered races, metazombies are much stronger than regular zombies all thanks to having superpowers, and they tend to be more difficult to dispatch, at least depending on what powers they possess, whether they almost dwarf the power of a zombie lord or not. They can also be much more intelligent than their regular predecessors, at least depending on their power sets.

Superzombies can also be divided into two categories:

Rational

Metazombies of this category gain their powers via evolution, genetic engineering, or exposed to radiation or biohazardous substances, like mutagens, or any other methods that involves genetic experimentation in that regard.
In one way or another, certain superzombies that are of this classification will have minor physical changes, like having retractable claws or spikes, and among others. In fact, these kinds of empowered zombies will be able to possess powers without their physiology being altered.

Irrational

Non-scientific superzombies gain their powers by being given them, enchantment, blessing, granted wishes, etc., without bio-engineering based alternatives. Unlike scientific-based superzombies this category of metazombies wouldn't have to be able to suffer mutations and instability of their DNA, which can be caused in certain specific ways. Unlike rational based metazombies they are more likely to maintain their respective physiology because they don't share the same genetic unpredictably that rational-based superzombies are more likely to have.

Applications (General)

Applications (Detail)

Powers that users may possess, but are not limited to:

Associations

Limitations

  • Genetic-based abilities may become unstable and cause unwanted mutations. In worse cases, they would become a monstrous mutant if they aren't treated.
  • Unless they have specific immunities/resistances, users may have the same weaknesses as regular zombies in particular.

Known Users

  • Breakers (Days Gone); Rational; Type P
  • Screamers (Days Gone); Rational; Type P
  • Black Lantern Metahumans (DC Comics); Rational to Irrational; Type PS
  • Solomon Grundy (DC Comics); Irrational; Type F
  • Butchers (Dead Island series); Rational; Type P
  • Rams (Dead Island series); Rational; Type P
  • Screamers (Dead Island series); Rational; Type P
  • Zombies (Eternal Darkness); Irrational; Type F
  • Inhabitants of the Mist Shrouded Isle (Granblue Fantasy)
  • King of the Night (Is This A Zombie?); Irrational
  • Hunters (Left 4 Dead series); Rational; Type P
  • Metahumans of Earth-2149 (Marvel Comics); Rational to Irrational; Type P
  • Zombie Squadron Supreme (Marvel Comics)
  • Super Brainz (Plants Vs. Zombies series); Type F
  • Cozmic Brainz (Plants Vs. Zombies: Garden Warfare 2); Type F
  • Electro Brainz (Plants Vs. Zombies: Garden Warfare 2); Rational; Type F
  • Crimson Heads (Resident Evil series); Rational; Type P
  • Modified Zombies (Resident Evil 2); Rational; Type P
  • Super Undead (Resident Evil: Extinction); Rational; Type P

Gallery