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|Row 1 title = Power/Ability to: |
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|Row 1 info = manipulate supernatural properties.}} |
|Row 1 info = manipulate supernatural properties.}} |
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− | + | The power to '''manipulate supernatural properties'''. A supernatural version of [[Property Manipulation]]. May be considered the [[Magic]] equivalent of [[Science Manipulation]]. |
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==Also Called== |
==Also Called== |
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*[[Infusion]] |
*[[Infusion]] |
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*[[Power Bestowal]] |
*[[Power Bestowal]] |
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− | * |
+ | *[[Property Infusion]] |
*[[Superhuman Physiology]] |
*[[Superhuman Physiology]] |
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Revision as of 06:17, 2 March 2015
The power to manipulate supernatural properties. A supernatural version of Property Manipulation. May be considered the Magic equivalent of Science Manipulation.
Also Called
- Enchanting
Capabilities
The user can create, infuse, shape and manipulate supernatural effects into objects or beings, either temporarily or permanently. The effects can be used to either upgrade existing abilities/effects (Enhanced Strength/Intelligence) or grant new possibilities (Flight/Teleportation).
This power can replicate virtually any supernatural effect, creating powerful weapons and artifacts, or upgrading any aspect of the user and their allies, to virtually any level.
Applications
- Creation
- Effect Field Projection
- Various Enhancements
- Infusion
- Power Bestowal
- Property Infusion
- Superhuman Physiology
Limitations
- Limited by the characteristics that define the properties (target, magnitude, scale, duration, etc.).
Known User
- Doctor Strange (Marvel)
- Doctor Fate (DC)
- Mystra (Forgotten Realms)
- Kara Davis (Avalon: Web of Magic)