The power to manipulate superorganisms. Variation of Entity Manipulation.
Also Called[]
- Collective Lifeform Control/Manipulation
- Colony/Hive Organism Control/Manipulation
- Multi-Organism Control/Manipulation
- Superorganism Control
Capabilities[]
Users can create, shape and manipulate superorganisms, synergetically interacting organisms of the same species. They can command, speak/understand, evolve/devolve, merge with, possess, etc., with all forms of superorganisms. Weaker users can only influence their behavior, commanding them to do their bidding.
Applications[]
- Empathy - to understand/feel their emotions.
- Fear Inducement
- Hive Mind
- Mind Control - to control various kinds of superorganisms.
- Mind Link - to have mental bond.
- Creation/Summoning of superorganisms.
- Synergy Manipulation of superorganisms.
Techniques[]
Variations[]
- Giant Monster Manipulation - a great many titanic creatures are comprised of superorganisms.
- Insect Manipulation - various insect species, like ants and bees, are superorganisms.
- Offspring Manipulation - the creatures are often the children of the user.
- Species Manipulation - the user tends to be the head, or queen, of the species.
Associations[]
Known Users[]
- Xenomorph Queens (Aliens/Alien vs. Predator)
- Angeal (Final Fantasy VII)
- Genesis (Final Fantasy VII)
- Jenova (Final Fantasy VII)
- Sephiroth (Final Fantasy VII)
- Arakko (Marvel Comics)
- Krakoa (Marvel Comics)
- Aurum Brain (Kid Icarus: Uprising)
- Aurum Pyrrhon (Kid Icarus: Uprising)
- Black Doom (Sonic the Hedgehog)