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The ability to use the traits of a superorganism. Technique of Superorganism Manipulation. Variation of Collective Entity Physiology.

Also Called[]

  • Collective Lifeform Physiology/Mimicry
  • Colony Organism Mimicry/Physiology
  • Hive Organism Mimicry/Physiology
  • Multi-Organism Physiology/Mimicry
  • Superorganism Mimicry

Capabilities[]

The user either is or can become a superorganism, a group of synergetically interacting organisms of the same species. The term superorganism is used most often to describe a social unit of eusocial animals, where division of labor is highly specialized, and individuals are not able to survive by themselves for extended periods. A superorganism can be defined as "a collection of agents which can act in concert to produce phenomena governed by the collective", phenomena being any activity "the hive wants" such as ants collecting food and avoiding predators, or bees choosing a new nest site.

Applications[]

Associations[]

Limitations[]

Known Users[]

  • Xenomorphs (Aliens/Alien vs. Predator)
  • Eaters (Digimon Story: Cyber Sleuth)
  • Ginis (Doubutsu Sentai Zyoughers)
  • Jenova (Final Fantasy VII)
  • Hedorah (Godzilla)
  • Destoroyah (Godzilla)
  • Shinomura (Godzilla)
  • Flood (Halo)
  • Arakko (Marvel Comics)
  • Krakoa (Marvel Comics)
  • Kytinn (Mortal Kombat)
  • Permian Basin Superorganism (Mystery Flesh Pit National Park)
  • Megamycete (Resident Evil Village)
  • Black Arms (Sonic the Hedgehog)
  • West Mansion (Splatterhouse 2010)
  • Mind Flayer (Stranger Things)
  • The Thing (John Carpenter's The Thing)
  • The Entities (Worm)
  • SCP-001-A - (S. D. Locke's Proposal - When Day Breaks) (SCP Foundation)

Known Items[]

  • Guyver Units (Bio Booster Armor Guyver)

Gallery[]

Videos[]

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