The power to create symbiotic entities. Sub-power of Symbiote Manipulation. Variation of Animal Creation and Entity Creation.
Capabilities[]
The users can create symbiotic entities: beings that can share a symbiotic relationship, connections and a bond that strengthens their chosen holders and allies, bestowing the host new abilities, while the symbiotic entity thrives within the host.
Applications[]
- Create beings with Symbiote Physiology
- Parasite Creation
Variations[]
- Ancient Symbiotic Exoskeleton
- Bio-Metallic Symbiotic Exoskeleton
- Enchanted Symbiotic Exoskeleton
- High-Tech Symbiotic Exoskeleton
- Spiritual Symbiotic Exoskeleton
- Symbiotic Costume
- Symbiotic Substance Creation
- Symbiotic Tattoos
- Technomagical Symbiotic Exoskeleton
Associations[]
- Attachment
- Collective Intelligence
- Life Creation
- Power Suit
- Symbiosis
- Symbiote Manipulation
- Symbiotic Connection
- Symbiotic Transformation
Limitations[]
- Symbiotic entities need a living host to bond with.
- Symbiotes that are self-aware may have their own goals, motivations and plans.
Known Users[]
- Galvanic Mechamorphs (Ben 10 Series)
- Black Dog (Demon Slayer)
- The Reach (DC Comics)
- Kings In Black (Marvel Comics)
- Knull
- Bedlam
- Eddie Brock
- Meridius
- Klyntar (Marvel Comics)
- SCP-1000 - Bigfoot (SCP Foundation)
- Doctor Octopus (Ultimate Spider-Man); requires Spider-Man’s blood
- Richard Parker and Edward Brock Senior (Earth-1610) (Ultimate Marvel)
Known Objects[]
- Khaji Da (DC Comics)
- Venom Symbiote (Marvel Comics)
- Carnage Symbiote (Marvel Comics)
- Sleeper Symbiote (Marvel Comics)
- Poisons (Marvel Comics)
- SCP-2273-2 (SCP Foundation)