The power to telekinetically manipulate matter through tactile interactions. Sub-power of Tactile Psionics. Variation of Telekinesis and Powerful Touch. Not to be confused with Tactile Telepathy or Telekinetic Touch. Opposite of Remote Telekinesis.
Also Called[]
- Contact/Haptic/Palpable/Somatic/Tactual/Touch Telekinesis
- Physical Interaction Based Telekinesis
- Tactikinesis
- Telekinetic Touch
- TTK
Capabilities[]
The user possesses tactile telekinesis, the power to move, manipulate or otherwise interact with matter and energy through mental effort or other means through physical contact. The differences between telekinesis and tactile telekinesis are their distance of influence. Normal telekinetics can move matter and objects from a distance without direct contact with the body; meantime, tactile telekinetics are restricted to manipulating what they're touching. The user cannot access telekinesis's most popular and essential applications that define it (attraction & repulsion, telekinetic maneuver, mass levitation fields, etc.). Regarding manipulation from a distance, the user is constantly in contact with themselves. Hence, tactile telekinesis is considered a personalized variation of telekinesis, mainly because it's portrayed as users telekinetically manipulating themselves as they are cataloged as powers associated with oneself and cataloged as an object.
The user can manipulate themselves by influencing bodily and limb movements, enhancing physical or mental attributes, generating a telekinetic force-field to defend themselves from assaults, flying by levitating oneself, and manipulating their matter composition from a molecular, atomic, subatomic, or existential level. The user has complete mastery over themselves, enabling them to withstand being altered by physical forces (gravity, atmospheric pressure, wind, etc.), spiritual or magical mediums, and being manipulated by telekinetics. Using tactile telekinesis, users can manipulate anything they come in contact with, from controlling any form of physical matter without direct physical interaction instead of using their mind or other forces. The user can spread destructive vibrations onto the ground by touching the ground to spread violent telekinetic pressure, change an object's appearance, sense any anomalies within a material, and move massive material such as cruise ships, planes, skyscrapers, construction vehicles, and mountains without them crumbling due to "telekinetically locking" them in position mentally or using other forces to perform this operation to carry them without sustaining damage from their weight.
If they possess enough experience, creativity, skill, and power, the user can impersonate regular telekinesis by generating a mass tactile telekinetic field around themselves to control anything that comes in contact with the field without touching them directly. Extreme experienced and powerful users can manipulate anything on a molecular, atomic, subatomic, and existential level to achieve remarkable applications. With enough expertise, experience, and knowledge, the user can bypass their limitations on physical matter and manipulate on a metaphysical level, impacting dimensional, exotic, and supernatural forces.
Applications[]
Basic Level
- Adhesion: Can cause objects/materials to stick together using various means.
- Binding: Able to use bind, imprison, paralyze, or otherwise stop targets with Physical contact.
- Enhanced Mobility: Users can increase their mobility via telekinetic influence.
- Move objects by other forces rather than muscles/limb strength via tactile means. (Example: moving a cup with the tip of a single finger)
- Telekinetic Push/Pull: Can use tactile telekinesis to attract or repel objects. (Limited)
- Telekinetic Strike: Can use telekinesis to punch, push, pull, throw, or kinetically strike a target.
Advanced Level
- Ambient Resource Construction: Use tactile telekinesis to construct anything if the user possesses the resources.
- Crushing: Able to easily crush and deform almost any object around them by making physical contact.
- Damage Inducement: Can induce mental and physical damage on organic and inorganic targets with physical contact.
- Wound Inducement: Can inflict wounds, both mental and physical, on other people at will.
- Object Manipulation: Can create, shape, and manipulate objects with physical contact.
- Destruction: Cause to destroy completely something or almost completely corrupt something.
- Explosion Touch: Can cause anything or anyone to explode when the user touches them or they touch the user.
- Object Hardening: Prevent objects from crumbling under their weight by holding them telekinetically.
- Invulnerability Extension: Can bestow objects and people with a measure of impregnability.
- Object Repairing: Can repair broken objects via touching.
- Transmutation: Can transform matter, energy, elements, objects, and beings into anything else.
- Destruction: Cause to destroy completely something or almost completely corrupt something.
- Psychic Force-Field Generation: Can create force-fields of psychic energy.
- Telekinetic Exoskeleton: Self-psychic force-field.
- Radar: Use tactile telekinesis to gather information from the environment
- Self-Manipulative Puppetry: Can control their body like a marionette, allowing them to move freely.
- Simultaneous Interaction: Can interact with more than one target in the same way simultaneously.
- Telekinetic Combat: Can utilize telekinesis with physical combat, pushing/pulling, moving/lifting objects/people for attack or defense, etc.
- Telekinetic Defense: Possesses defensive skills enhanced by telekinesis.
- Telekinetic Flight: Can use telekinesis to fly, glide or levitate.
- Telekinetic Pressure: Discharge destructiveness by cutting, crushing, and violent vibration onto the ground or from themselves.
- Telekinetic Blast: Can release a blast of telekinetic force over a specific target area.
- Telekinetic Cutting: Can cut anything using telekinesis.
- Telekinetic Weaponry: Can create weapons from telekinetic energy.
Expert Level
- Body Supremacy: Has complete and total control over bodily capabilities.
- Organic Manipulation: With physical touch, it can manipulate everything and anything organic, both organisms and organic matter.
- Power Activation via Empowering Touch: Use tactile telekinesis to manipulate beings on a cellular level to awaken any dormant abilities.
- Power Bestowal: Bestowal allies telekinetic-based abilities as long they are in direct contact.
- Psionic Invisibility: Use tactile telekinesis to manipulate light contacting them.
- Telekinetic Cloning: Converge energy from themselves to make duplicates of themselves, objects, or entities.
- Telekinetic Heat Vision: Generate sweltering heat by concentrating energy onto a single point within their eyes.
- Telekinetic Surgery: With physical touch, you can use telekinesis to conduct surgery, whether to heal or harm.
- Psionic Healing: Can heal themselves or others using psychic energy.
- Telekinetically Enhanced Condition: Use telekinetic influence on themselves to simulate and enhance physical attributes.
- Telekinetic Agility: Can use telekinetic influence to increase their agility, the ability to rapidly respond.
- Telekinetic Durability: Can use telekinetic influence to increase their durability (ability to endure/resist damage).
- Telekinetic Endurance: Can use psionic energy/focus to increase their physical endurance.
- Telekinetic Reflexes: Can increase their reflexes with psionic energy/focus, effectively slowing down time for themselves.
- Telekinetic Senses: Has telekinetic senses, allowing them to (see, hear, smell, taste, and touch) better with telekinetic focus.
- Telekinetic Speed: Can increase their physical speed with their mind, using psionic energy/focus to add to their speed.
- Telekinetic Stamina: Can use telekinetic focus to increase their physical stamina.
- Telekinetic Strength: Can increase their physical strength with psionic energy/focus.
Master Level
- Molecular Manipulation: With physical touch, can manipulate molecules, a group of two or more atoms bonded through chemical bonds and the smallest unit of a physical substance or compound.
- Biological Manipulation: Can manipulate life and living organisms, including but not limited to genetic alterations and physical distortion or augmentations of biological functions.
- Chemistry Manipulation: Can manipulate chemistry, a discipline in science that is involved with elements and compounds composed of atoms, molecules, and ions.
- Elemental Manipulation: Can create, shape, and manipulate elements.
- Self-Molecular Manipulation: Manipulate one's molecular structure to achieve diverse possibilities.
- Psionic Explosion: Become a living telekinetic explosive by discharging a mass of damaging energy that can eradicate a city, planet, etc.
- Psionic Shapeshifting: Can shapeshift by altering their form psychokinetically.
- Remote Telekinesis: By telekinetically manipulating an object that is attached to another, for example, if the object is on the ground, the user can command anything that's also on the ground by expanding their telekinetic force as long they're in the same system.
- Self Supremacy: Fully aware of everything that composes it and has complete control over everything that composes it.
- Telekinetic Regeneration: Manipulate oneself on a molecular level to restore oneself from cancer, DNA deterioration, wounds, etc.
- Longevity/Supernatural Longevity/Immortality: The user can use tactile telekinesis to use self-biological manipulation to exterminate any toxins in the body, letting one lengthen their lifespan or rewrite themselves entirely.
- Telekinetic Teleportation: By diverting one's molecules to another location.
- Tactile Teleportation: By telekinetically rearranging other objects and entities' molecules to another location.
Ultimate Level
- Matter Manipulation: With physical contact, manipulating the physical substance of anything on any level.
- Atomic Manipulation: Can manipulate Atoms, the smallest part of a chemical element that can retain its chemical identity and objects that form molecules.
- Nuclear Manipulation: Can manipulate nuclear reactions, reactions involving changes in a nucleus, such as fission, fusion, neutron capture, or radioactive decay.
- Energy Manipulation: Can create, shape, and manipulate energy, the capacity or ability to cause change or do work
- Subatomic Manipulation: Can manipulate subatomic particles, particles smaller than and composed of an atom.
- Particle Construction: Can create new types of particles, matter, elements, particle variations, components, new forms of energy, etc.
- Atomic Manipulation: Can manipulate Atoms, the smallest part of a chemical element that can retain its chemical identity and objects that form molecules.
- Personal Matter Manipulation: Users ultimately control their matter makeup.
- Personal Density: Can manipulate their density.
- Self-Element Manipulation: Has complete mastery over their body's elements.
- Personal Electromagnetism Manipulation: Can manipulate their electromagnetic field, influencing how it affects them.
- Personal Gravity Manipulation: Can manipulate their gravitational field. Users can learn basic techniques like becoming heavy or light.
- Self-Atomic/Self-Subatomic/Self-Particle Manipulation: Users have complete control over themselves down an atomic/subatomic or particle level.
- Planetary Manipulation: Use tactile telekinesis to expand their influence on the planet they are on or touching
- Geophysics Manipulation: Can create, shape, and manipulate a planet’s geophysical nature.
Absolute Level
- Personal Mastery: The user's telekinetic power may supersede its limitations over physical matter, allowing them to manipulate on a metaphysical level, including themselves.
- Personal Physics: Control the laws of physics applied to the user.
- Self Transcendence: Can transcend their being beyond their usual limitations.
- Life Determination: Controls, shapes, and determines their life, plot, events, and story.
- Personal Space-Time: Can manipulate their space-time curvature.
- Personal Science: Can manipulate their science, granting them various effects and abilities.
- Personal Probability Manipulation: To manipulate any/all personal probabilities.
- Personal Variables: Can create, shape, and manipulate all the variables related to themselves.
- Superpower Creation: Can create/manifest/evolve almost any ability, existing or new, upgrade it or not.
- Self Transcendence: Can transcend their being beyond their usual limitations.
- Personal Physics: Control the laws of physics applied to the user.
Associations[]
- Aura Generation
- Flying Tank
- Personal Mastery
- Powerful Touch
- Psychokinesis/Telekinesis
- Tactile Psionics
Limitations[]
- Depends on the user's understanding and experience with this ability.
- Might be weakened, nullified, or interrupted by stress, fear, distractions, disbelief, lack of confidence, willpower, etc.
- Some users may need to activate the power consciously.
- Unlike regular telekinesis, the user's powers are only helpful if they touch something.
- The user must be in constant contact with their possession to manipulate it.
- May need concentration and calmness to perform various and complicated actions accurately, especially abilities near master, ultimate, and absolute levels.
- Users of Telekinesis Negation and Telekinesis Immunity can oppose and defeat the user.
Trivia[]
- It is possible for tactile telekinetics to achieve real telekinesis rather than generating a mass tactile telekinetic field surrounding themselves. If theoretically accomplishing massive long-term training and experience, the user can reach master, ultimate, or absolute levels; they can manipulate their telekinetic power via personal superpower manipulation to remove the distance limitation. Enabling them to manipulate matter without tactile interactions anymore freely.
Known Users[]
- Willow Rosenberg (Buffy the Vampire Slayer)
- Prue Halliwell (Charmed)
- Cole Cash/Grifter (DC Comics)
- Jon Lane Kent/Superboy (DC Comics)
- Conner Kent/Kon-El/Superboy (DC Comics)
- Seraph (DC Comics)
- M'gann M'orzz/Miss Martian (DC Comics)
- En Sabah Nur/Apocalypse (Marvel Comics)
- Erica Fortuna (Marvel Comics)
- Jean Grey (Marvel Comics)
- Quentin Quire/Kid Omega (Marvel Comics)
- Madelyne Pryor (Marvel Comics)
- Nate Grey/X-Man (Marvel Comics); formerly
- Nathan Summers/Cable (Marvel Comics)
- Psylocke (Marvel Comics)
- Rachel Summers (Marvel Comics)
- Nathaniel Essex/Mister Sinister (Marvel Comics)
- Espers (Mob Psycho 100)
- Christopher Skyline (My Hero Academia)
- Trafalgar D. Water Law (One Piece)
- Li Tao (Psychic Tale saga series)
- The Four Technopaths (Psychic Tale saga series)
- The Pichitchais (Psychic Tale saga series)
- Accelerator (Toaru Majutsu no Index); via Vector Manipulation
- Sogiita Gunha (Toaru Majutsu no Index & Toaru Kagaku no Railgun)
- Yuzuriha Ringo (Toaru Kagaku no Dark Matter)
- Skilled Force Users (Star Wars)
- Peter Stanchek/Sting (Valiant Entertainment Comics)
- Toyo Harada (Valiant Entertainment Comics)
- Browbeat (Worm)