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"Pirates are evil? The Marines are righteous? These terms have always changed throughout the course of history! Kids who have never experienced joy and kids who have never experienced suffering have different values! Only those who stand at the top determine what's wrong and what's right! Justice will prevail, you say? But of course it will! The victors alone are justice!"
― Donquixote Doflamingo (One Piece)

The power to manipulate laws. Sub-power of Omniarch and Causality Manipulation. Variation of Personal Domain. Opposite to Crime Manipulation.

Also Called[]

  • Rule Manipulation

Capabilities[]

Users can rewrite, redefine, delete, apply and generally manipulate any law which affects anyone and everyone as the user sees fit, allowing them to decide what happens under which conditions.

The user can create a law where one can only kill a person by removing their head; create a law where everyone and anyone that wears pink has three lives in their general area; or make it a law that combat must done with one tossing a die to decide what action to perform or providing that one must say where they are attacking and when they do so. The user creates any law they see fit or changes the entire concept of an existing law.

High-level users can also delete, rewrite and re-define any of the fundamental laws of existence and can affect any area and anyone they choose.

Applications[]

Techniques[]

  • Abate: To nullify any "law" or action (High-Level User Only)
  • Crime: To set a type of "counter" on rule breaker for each offense and punishment which can applied.
  • Imprison: A punishment to those with a record of "crime" or who break a law which restrains the target in a way or any law to nullify all actions in a area and prevent entering or leaving said area.
  • Judgement: Targets, within a selected area, anyone who enters or is in the selected area; will take negative/positive effect at the moment the law comes into effect as a punishment. (High-Level User Only)
  • Justice: To use power in set time in set area and extend/shorten time limit and length of area at will to mislead the opponent as to set range/duration.
  • Law Combat: To combine law(s) and their aspects with physical combat skill.
  • Law Defense: To use laws(s) and their aspects to defend oneself.
  • Law Empowerment: To be empowered by law(s).
  • Punishment: To apply an effect when the absolute law is disobeyed; will have "crime" on record unless stated otherwise.

Variations[]

Associations[]

Limitations[]

  • Absolute Law
  • Law Immunity
  • May be limited in range and possibly in duration; subverted with proper planning.
  • Rules may backfire if the user isn't cautious.
  • May only affect an area centered on the user.
  • Opponents with Physical Law Immunity may be able to resist the user's power.
  • Unless user is careful, they may end up leaving exploitable loopholes.
  • Users laws may be bypassed or broken by users of Rule Bending and Living Anomaly.
  • User is powerless against users of Rule Transcendence.

Known Users[]

Known Objects[]

Gallery[]

Videos[]

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