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"The weird thing is, after [the Dragons] left, all the magic in the world just sort of went with them. I mean, they say this world used to have magic coming out the wazoo! Flying ships, singing forests, wishing stones, you name it. But when the dragons left, it all just dried up."
― Sheila the Kangaroo, Spyro 3: Year of the Dragon

The power to generate magic. Sub-power of Magic and Energy Generation. Opposite to Anti-Magic Generation and Magic Destruction.

Also Called[]

  • Arcane/Force/Power Emission/Generation
  • Arcanegenesis
  • Mystogenesis
  • Magic Emission
  • Mystic/Mystical Force/Generation

Capabilities[]

The user can generate magic, acting as a source for the archaic energy and can even empower other magic-users.

Applications[]

Associations[]

Limitations[]

  • Could be involuntary.
  • While the user can emit magic, the user could still require training and education to use it themselves.
    • Because the user can emit magic, using the magic themselves could be overpowered and could make it harder to control.

Known Users[]

  • Charmy Pappitson (Black Clover); via Sheep Cook: Master Chef
  • Sourcerers (Discworld)
    • Coin
  • The Mystic (Kaijudo: Clash of the Duel Masters)
  • Dragons (Spyro the Dragon series)
  • Star Butterfly (Star vs. the Forces of Evil)
  • Eden (Aladdin)
  • Genie (Aladdin)
  • Billy Batson/Shazam (DC Comics)
  • Morgan le Fay (DC Comics)
  • Raven (DC Comics)
  • Zatanna Zatara (DC Comics)
  • Giovanni Zatara (DC Comics)
  • John Constantine (DC Comics)
  • Kris (Deltarune); through certain items
  • Doctor Strange (Marvel Comics)
  • Wiccan (Marvel Comics)
  • Arch Dragons (Welcome to Japan, Ms Elf!)

Known Objects[]

  • The All (Charmed comics)
  • Certain Weapons/Armors (Deltarune)
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