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The power to manipulate psychic energy. Sub-power of Psionics and Psychic Power. Variation of Energy Manipulation. Opposite of Psi-Leech Energy Manipulation.

Also Called[]

  • Mental Energy Manipulation
  • Mind Attribute/Force Manipulation
  • Psi-Energy Manipulation
  • Psi Manipulation
  • Psiergokinesis
  • Psionic Energy Manipulation
  • Psycho-Ergokinesis

Capabilities[]

The user can manipulate psychic energy: the energy associated with, manifesting, and utilizing psionics. The origins of psychic energy can vary from being an unknown fundamental force or form of quasi-physical energy to purely intangible and invisible mental energy from a different state of totality or dimension.

Psychic energy is essential for psionics to operate properly because psychic energy is the fuel and power constantly charging them. Since the user is commanding psychic energy, the user can construct anything, perform attacks, contain, drain, to even generate any psychic ability and manipulate them.

Applications[]

  • Connection to Psionics, Cosmic Psionics, Omni-Psionics, Absolute Psionics, and Psionic Godhood.
  • Cultivation
  • Flight: Can fly or otherwise move through the air using psychic energy.
  • Highlighting: Can highlight any presence, from an intangible element like a scent, a sound, or a taste to an entity like a person, an object, an animal, etc., allowing them to perceive, locate, identify, and track the target(s) even from afar.
  • Levitation: Can cause oneself/subjects/objects to hover/float in the air unassisted, allowing the user to seamlessly float in the air and prevent their bodies from making contact with the ground below.
  • Mental Manipulation: Manipulate the mind, the mechanism of proceeding information, and set of immaterial facilities that are linked to it. They can create, control, customize, negate and otherwise fashion parts and functions of mind as perception, desires, thoughts, beliefs, memories, attention, personality, behaviour and intelligence in verity of ways.
  • Psionics: Use various forms of psychic abilities/powers, including telekinesis, telepathy, teleportation, precognition, etc.
    • Psionic Augmentation: Enhance the psionic abilities of themselves or other's so that they can reach high mastery level and control instantaneously.
    • Psionic Detection: Sense the presence of psionic/psychic powers and possibly gain detailed understanding about them, including their type, quality and intensity.
    • Psionic Empowerment: Become stronger, faster, more durable, etc. from the thoughts and psionic/psychic energies and powers of oneself or others, possibly unlocking abilities related to the affinity and enhancing the existing powers.
    • Psionic Field Projection: Project a field of psychic energy.
    • Psionic Healing: Heal themselves or others by using psychic energy.
    • Psionic Negation: Negate superhuman powers and effects that originate from psionics. In addition, psionic objects/items and potions are rendered useless.
    • Psionic Resurrection: Resurrect themselves or others by using psychic energy.
    • Psionics Bestowal: Give psionic capabilities to others, either permanently or temporarily.
    • Psychic Attacks: Release/use psychic energy/power to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.
      • Mental Attacks: Release/use mental powers in combat to various attacks/effects.
      • Psychic Elemental Attacks: Release/use psychic elements to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.
      • Telekinetic Attacks: Release/use telekinesis to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.
      • Telekinetic Heat Vision: Release or generate an immense amount of heat from their eyes through telekinetic influence, which can be used to burn, heat, melt, weld, etc., targets.
    • Psychic Constructs: Change psionic/psychic energy into different forms and objects of varying detail and permanence, ranging from simple shapes and images, to individual elements, substances and materials, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, entire structures and even environments in certain cases.
    • Psychic Energy Absorption: Absorb the psychic energy, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.
      • Psionic Drain: Psionic drain is a rare and powerful ability against Psionic users in order to increase the user's own psionic level and psychic powers.
      • Psionic Energy Conversion: Absorb the psychic energy of others and use it to convert it into other types of energy.
    • Psychic Energy Containment: Able to capture, contain, and trap psychic energy inside a container, such as a room, box, jar, entity etc., and use it later by releasing it, causing various effects on the target.
    • Psychic Energy Generation: Generate psychic energy: energy of the mind and psyche. The energy generated can be used for different purposes.
    • Psychic Energy Solidification: Able to solidify or give solid-like properties to psychic energy with the level of solidity going from loose jelly to metal-like hardness or beyond.
    • Psychic Force-Field Generation: Create force-fields of psychic energy, either around themselves or to a wide radius around an area.
    • Psychic Infusion: Infuse objects (usually weapons), beings, or powers with psychic energy/forces, empowering and energizing them and allowing the user to manipulate their qualities and efficiency.
    • Psychic Shield: Highly resistant to any/all mental intrusion, including psychic or empathic powers, Hypnosis, Hallucination Inducement, deception, etc.
      • Psychic Immunity: Able to be completely immune to any/all psychic phenomena regardless of its nature and origin (natural, supernatural, magical, technological, etc.). Their mind cannot be controlled, damaged, read, influenced, emulated, altered, detected or communicated with, forcing users with telepathic allies to rely on alternate means of long-distance communication, usually via technological or magical devices.
    • Psychic Element Manipulation: Form their psychic energies into physical elements and manipulate the psychic element created, each element having a different effect on the mind.
    • Psychokinesis: Use psionic power to manipulate, move, or control objects/matter at a distance.
  • Psychic Energy Mimicry: Made up of or can transform their body completely into psychic energy.
  • Radar: Can extract information on where and how many people there are in the vicinity and also track their movement.
  • Superpower Manipulation: (limited to psychic and mental powers.)
    • Some Psychic Powers
      • Telekinesis Manipulation: Manipulate the telekinetic powers of others or oneself to different effects such as bestowing someone a telekinetic related ability, weaken them, induce limits, or augment them to the point they can manipulate everything and anything they desire.
      • Telepathy Manipulation: Manipulate the telepathic powers of others or oneself to various effects such as bestowing someone a telepathic related ability, weaken them, induce limits, or augment them to the point they can manipulate the minds of everything and anything they desire.
      • Teleportation Manipulation: Manipulate the teleportation of oneself and/or other beings. Making either appear in a different place instead of their target and even prevent them from teleporting.

Techniques[]

Variations[]

Associations[]

Limitations[]

  • The user is subject to the Almighty Mind.
  • Control is extremely important. Unconscious use of this power can be dangerous.
  • May be unable to create psychic energy, being limited to manipulating only from already existing sources.

Known Users[]

  • Akira (Akira)
  • Users with the Psychic Gift (Anima: Beyond Fantasy)
    • Alfred Reinhold Webber
    • The Machine
  • Aiden (Beyond: Two Souls)
  • Annonna (Bionicle)
  • The Sisters of the Skrall (Bionicle)
  • Toa and Turaga of Psionics (Bionicle)
    • Orde
    • Varian
  • Jason Fenton (Brothers)
  • Brother Blood (DC/Teen Titans)
  • Joseph Wilson/Jericho (DC Comics)
  • Lilith Clay/Omen (DC Comics)
  • Few Ghosts (Danny Phantom)
  • Anita (Darkstalkers)
  • The Osirians (Faction Paradox)
    • Sutekh
  • Mituna Captor (Homestuck)
  • Sollux Captor (Homestuck)
  • Her Imperious Condescension/The Condesce/Betty Crocker (Homestuck)
  • The Ψiioniic (Homestuck)
  • Bucky (Jibaku-kun: Twelve World Story)
  • Silva (Jibaku-kun: Twelve World Story)
  • Stand Users (JoJo's Bizarre Adventure)
  • Diddy Kong (Mario Strikers Charged)
  • Wanda Maximoff/Scarlet Witch (Marvel Cinematic Universe)
  • Ahura Boltagon (Marvel Comics)
  • Elizabeth "Betsy" Braddock/Psylocke (Marvel Comics)
  • Jean Grey (Marvel Comics)
  • David Haller/Legion (Marvel Comics); via The Cowboy persona
  • Rachel Summers (Marvel Comics)
  • Nate Grey (Marvel Comics)
  • Quentin Quire/Kid Omega (Marvel Comics)
  • Franklin Richards (Marvel Comics)
  • Hope Summers (Marvel Comics)
  • Espers (Mob Psycho 100)
  • Tatsumaki/Tornado (One-Punch Man)
  • Joker (Persona 5); via Personas who can use Psy Skills; via The Wild Card
  • Haru Okumura/Noir (Persona 5/Persona 5 Royal); via Milady/Astarte/Lucy
  • Psychic-type Pokémon (Pokémon)
  • Blastermind (Skylanders)
  • Silver the Hedgehog (Sonic the Hedgehog)
  • Force-sensitives (Star Wars)
    • Jedi
    • Sith
  • April O'Neil (Teenage Mutant Ninja Turtles 2012 TV series)
  • Arcadius (The Vampire Diaries)
  • Tommyknockers (Tommyknockers)
  • Bonnie Bennett (The Vampire Diaries)
  • Adept Psykers (Warhammer 40k)
  • Neku Sakuraba (The World Ends With You)
  • Gregory Kennedy (The Young Guardians)
  • Psycho Power Users (Street fighter)

Known Objects[]

  • Mind Gem (Marvel Comics)

Gallery[]

Videos[]

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