- Cyberkinetic/Cyberpathic Object
- Mechanokinetic Object
- Technokinetic/Technopathic Object
The user has access to an object that grants them technokinetic powers. Whether it is some type of substance, device or artifact, the wielder is capable of attaining powerful abilities related to technology or even enhancements to preexisting abilities.
The object could be some form of superior electronic. In some cases, it could be a form of Mechanical Symbiosis. The object could also be of magical, spiritual and/or biological origins. However it is or wherever it comes from, the usage of the item enables its holder the ability to control technology. They will be capable of activating/deactivating machines, altering the nature/function of devices, augmenting/diminishing mechanical capabilities, creating new technology or even transforming other matter into machinery.
- Advanced Technology
- Mechanical Energy Manipulation
- Mechanical Symbiosis
- Powers Via Object
- Reality Warping
- Technology Infusion
- Technology Manipulation
- Inexperienced users may have difficulty controlling the power granted to them.
- May be limited to certain ways of manipulating technology (activating/deactivating, augmentation, etc.).
- Activation & Deactivation/Crash!/Malfunction Manipulation/Object Negation/Obsolescence