Superpower Wiki
(Editing a gallery)
(→‎Known Users: Those are using psychic powers, not magic.)
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*[[w:c:archiesonic:Iron Queen|Regina Ferrum]] (''Sonic the Hedgehog Comics'')
 
*[[w:c:archiesonic:Iron Queen|Regina Ferrum]] (''Sonic the Hedgehog Comics'')
 
*Tech Spell Punks (''Skylanders'')
 
*Tech Spell Punks (''Skylanders'')
*[[w:c:warhammer40k:Emperor of Mankind|God Emperor of Mankind]] (''Warhammer 40,000'')
 
*[[w:c:warhammer40k:Tech-Priest|Tech-Priests]] (''Warhammer 40,000'')
 
*[[w:c:warhammer40k:Techmarine|Techmarines]] (''Warhammer 40,000'')
 
**[[w:c:warhammer40k:Iron Priest|Iron Priests]]
 
*[[w:c:warhammer40k:Warpsmith|Warpsmiths]] (''Warhammer 40,000'')
 
 
*Tecna (''Winx Club'')
 
*Tecna (''Winx Club'')
 
*Wizard world (''Wizards of Waverly Place'')
 
*Wizard world (''Wizards of Waverly Place'')

Revision as of 22:56, 25 February 2020

"You think the realm of the mystical is limited to ancient texts and relics? That bad old science made the magic go away? The divine exists in cyberspace same as out here."
― Jenny Calendar, Buffy the Vampire Slayer

The power to utilize technological magic. Form of Magic. Combination of Magic and Technology Manipulation. Not to be confused with Technomagic.

Also Called

  • Technomancy
  • Techno-Mysticism

Capabilities

The user is capable of using magic to affect or replicate the technology. The user is capable of communing with technological entities, using their own body as a conduit to technology and casting spells and enchantments that result in some sort of cyber-related effect. The user is basically utilizing science and technology as though as if it was a paranormal element like fire or blood.

Applications

Variations

Associations

Limitations

Known Users

Gallery