- "It would come at a price, to you and your way of life."
- ― Klatuu (The Day the Earth Stood Still)
The ability to cause technology to fail. Sub-power of Crash!.
Also Called[]
- Device Stopping
- Electronics Stopping
- Machine Stopping
- Technology Failure Inducement
Capabilities[]
The user can cause technology and technology aspects of any kind (physical, mythical, transcendent etc) to fail by various means (overheating, exploding, causing something to go offline/not work anymore, etc.), making machines/programs useless, unable to work for a time or permanently.
Applications[]
Associations[]
- Bionic Physiology
- Cyber Mind
- Electricity Manipulation
- Electromagnetism Manipulation
- Electronic Communication
- Electronic Disruption
- Magnetism Manipulation
Limitations[]
- May only affect certain technology.
- May have limited range, including touch only.
- May make technology that one needs unusable by accident.
Known Users[]
- Joker (Batman Unlimited: Monster Mayhem)
- Galvanic Mechamorphs (Ben 10 series)
- Newton Pulsifer (Good Omens)
- Nina Mercury (Lost Universe)
- Jean Jacket (Nope)
Known Objects[]
- Heart of Darkness (Iron Man: The Animated Series)
- Shortstuff, A.K.A. Experiment 297 (Lilo & Stitch)
- Gryphon (Medabots)
- Whale Probe (Star Trek IV: The Voyage Home)
- Cow Mangler 5000 (Team Fortress 2)
- Luke's Wristwatch (Yu-Gi-Oh! SEVENS)
Gallery[]
Every time the Cow Mangler 5000’s (Team Fortress 2) energy blasts hit and explode near machinery, it can short them out to the point of temporarily shutting down for roughly four seconds.




