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The power to use technomagical symbiotic armor. Sub-power of Magimite Manipulation. Variation of Supernatural Symbiotic Exoskeleton. Combination of Technomagical Symbiosis and Symbiotic Costume.

Also Called[]

  • Mystechnology Symbiote Armor
  • High-Tech Enchanted Symbiotic Exoskeleton

Capabilities[]

The user possesses a technomagical armor that is symbiotically bound to their body. This armor acts as an exoskeleton empowering them through arcane and scientific means, compensating for the weaknesses of the wearer on top of filling in the faults, blind-spots or shortcomings between mysticism and physics by making them complement one another, constantly augmenting and adapting itself and its wearer on the fly.

Applications[]

Techniques[]

Variations[]

Associations[]

Limitations[]

  • Armor may possess a mind of its own and attempt to take over the host.
  • The suits power tends to encroach its wearer, negatively affecting them.
  • User inexperience severely limits the capabilities of the exoskeleton.

Known Users[]

  • Beetleborgs (Big Bad Beetleborgs)
  • Guyver Unit Hosts (Bio-Booster Armor Guyver)
  • Skulktech 9.9 (Danny Phantom)
  • Despero (DC Comics)
  • Reach Scarab Hosts (DC Comics)
  • Silent Armor Wearers (DC Comics)
  • Extrembiote Armor Wearers (Marvel Comics)
    • Tony Stark/Iron Man
    • Cletus Kasady/Carnage
  • The Destroyer Armor Wearers (Marvel Comics)
    • Odin Borson
    • Thor Odinson
  • Servo (Superhuman Samurai Syber Squad)
  • VR Troopers (VR Troopers)
  • Future Danny Fenton (5 Years Later)

Known Items[]

Gallery[]

Videos[]

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