The power to use technomagical symbiotic armor. Variation of Symbiote Creation. Combination of Magitek Physiology and Symbiotic Costume.
Also Called
- Mystechnology Symbiote Armor
Capabilities
The user possesses a technomagical armor that is symbiotically bound to their body. This armor acts as an exoskeleton empowering them through arcane and scientific means, compensating for the weaknesses of the wearer on top of filling in the faults, blind-spots or shortcomings between mysticism and physics by making them complement one another, constantly augmenting and adapting itself and its wearer on the fly.
Applications
- Adaptation Manipulation (armor/self only)
- Bio-Metallic Symbiotic Exoskeleton
- Essence/Form Manipulation
- Evolving Absorbing Replication
- Intuitive Perception
- Science-Magic Manipulation
- Symbiotic Technology Manipulation
- Technomagical Symbiosis
Variations
Associations
- Enchanted Armor
- Exotic Technology
- Genetic Mutation
- High-Tech Enchanted Exoskeleton
- Liquid Metal Manipulation
- Mystical Mutation
- Power Suit
- Quantum Magic
- Symbiosis
- Symbiote Creation
- Symbiotic Costume
- Technomagic
Limitations
- Armor may possess a mind of its own and attempt to take over the host.
- The suits power tends to encroach its wearer, negatively affecting them.
- User inexperience severely limits the capabilities of the exoskeleton.
Known Users
- Despero (DC Comics)
- Reach Scarab Hosts (DC Comics)
- Silent Armor Wearers (DC Comics)
Known Items
- Nth Metal (DC Comics)
- Silent Armor (DC Comics)
- The Destroyer (Marvel Comics)