The power to use technomagical symbiotic armor. Combination of Magitek Physiology and Symbiotic Costume.
Also Called
- Mystechnology Symbiote Armor
Capabilities
The user possesses a technomagical armor that is symbiotically bound to their body. This armor acts as an exoskeleton empowering them through arcane and scientific means, compensating for the weaknesses of the wearer on top of filling in the faults, blind-spots or shortcomings between mysticism and physics by making them complement one another, constantly augmenting and adapting itself and its wearer on the fly.
Applications
- Adaptation Manipulation (armor/self only)
- Intuitive Perception
- Mechanical Symbiosis
- Nano-Active Blood
- Physical Augmentation
- Science-Magic Mixture
Associations
- Enchanted Armor
- Genetic Mutation
- High-Tech Enchanted Exoskeleton
- Mystical Mutation
- Power Suit
- Quantum Magic
- Symbiosis
- Symbiotic Costume
- Technomagic
Limitations
- Armor may possess a mind of its own and attempt to take over the host.
- The suits power tends to encroach its wearer, negatively affecting them.
- User inexperience severely limits the capabilities of the exomantel.
Known Users
- Despero (DC Comics)
- Reach Scarab Hosts (DC Comics)
- Silent Armor Wearers (DC Comics)
- Black Panther (Marvel Comics)
- Dark Angel (Marvel Comics)
Known Items
- Hellbat (DC Comics)
- Reach Scarabs (DC Comics)
- Silent Armor (DC Comics)
- The Desroyer (Marvel Comics)
- Panther Habit (Marvel Comics)