- "The Sword of Tengu is a potent mix of science and sorcery. Only a true master can wield it without the protective glove, but there is a price to be paid."
- ― Splinter (Teenage Mutant Ninja Turtles 2003)
The power to wield or create technomagic weapons. Variation of Science-Magic Weaponry, Technomagical Object and Power Weaponry. Combination of Technological Weaponry and Magic Weaponry.
Also Called[]
- Magi/Meta-Techo/Tech Weaponry
- Esoteric/Magical/Magitek/Mystic and Technological Weapon/Weaponry
- Esoteric/Magical/Magitek/Mystic Weapon/Weaponry
- Technomagical Weapon
- Weapons Of Magitek/Technomagic
Capabilities[]
User has and can use technomagical weapons that can intuitively replicate and mimic any form of technology and supernatural properties to adaptively infuse themselves to completely any verity regardless of its nature.
Weapons superior technological and mystical fusion grants advance adaptive application that can suit the needs in battle whether they be offensive or defensive making them highly adaptable and analyzing to an any variety of situations, capable of overcoming any and all obstacles whether it be mystical, psionic, or scientific outcome.
Do to its magical and technological nature, weapons have the potential for sentient intelligence and empathy making it nearly impossible for just anyone to use, be it human, robots, magical entities, etc. Weapons can utilize itself only to the user that has a symbiotic and empathic relationship with the weapon that can sense their intentions through semi or complete conscious thought, making the user capable of manipulating the weapon and gain special powers from it.
Applications (Essential)[]
- Adaptive Weaponry
- Magic Weaponry
- Scientific Weaponry
- Sentient Weaponry
- Spiritual Weaponry
- Weapon Arsenal
- Weapon State
Applications (Contextual)[]
- Adaptive Replication - Weapons can adaptively replicate anything into itself for any kind of battle foreign or otherwise.
- Adaptive Power Level - Weapons can adapt to any level of power to fight any enemy of any level in battle.
- Intuitive Replication - Weapons can replicate anything intuitively so the weapon won't damage itself by any known properties.
- Exotic Technology - Weapons unique kind of technology and mechanics are highly improbable or impossible to modern day technology.
- Laser Weaponry - Weapons can have an energetic system that can be utilized to create laser-based weaponry for advance weapons combat.
- Nanite Weaponry - Weapons can have nanite technology to be programable to be anything needed for any situation.
- Hidden Arsenal - Weapons have a hidden arsenal built into itself to call and hide multiple weapons which users can call upon to aid them in battle.
- Multi-Weapon Wielding - Users can wield two or more weapons in battle.
- Trick Weaponry - Weapons can also a built-in system to trick opponents with explosives or other.
- Spell Casting - Weapons can be used to cast forms of spell casting.
- Spell Artillery - Weapons can be used to cast spells by firearm weaponry.
- Spell Blades - Weapons can be used to cast spells by melee/blade weaponry.
- Technomagical Attacks - Users can generally use technomagical attacks in battle.
- Magic Attacks - Users can use their magic for combat.
- Technology Attacks - Users can use their technology.
- Weapon Merge - Users can merge with their weapons into themselves to empower oneself or safe keeping.
- Weapon Assimilation - Users can infuse with their weapons gaining their same abilities as the weapon.
- Weaponized Body - Users when merged with their weapons, are basically weapons themselves.
- Weapon Summoning - Users can summon their weapon from anywhere they may be.
- Idiosyncratic Manipulation - Users can manipulate their weapons telekinetically, even for battle.
- Weapon Calling - Users can call their weapons no matter how far separated they are.
- Weapon Transmutation - Weapons can transform itself into various different shapes, forms and even other weaponry.
- Weapon Proficiency - Users can instantly become proficient their weapon regardless of what kind it is.
- Weapon Regeneration - Weapons can self-repair itself regardless of the condition it's in.
Variations[]
Associations[]
- Advanced Technology
- Combined Weaponry
- Impossible Forging
- Powers Via Weapon
- Science-Magic Weaponry
- Technology Manipulation
- Technomagical Symbiotic Exoskeleton
- Technomagic
- Technomagical Object
- Transcendent Weaponry
Limitations[]
- May need enhanced intelligence to understand the technology and supernatural aspects.
Known Users[]
- Blue Beetle (DC Comics)
- Nero (Devil May Cry) via Devil Breakers
- Zodak (He-Man and the Masters of the Universe (2002))
- Prince Adam (He-Man and the Masters of the Universe)
- Azazel (Highschool DxD)
- Hajime Nagumo (Arifureta Shokugyou de Sekaisaikyou)
- Jayce (League of Legends)
- Viktor (League of Legends)
- Magical Girls (Mahō Shōjo Tokushusen Asuka)
- Waka (Ōkami)
- Wielders of the Sword of Tengu (Teenage Mutant Ninja Turtles 2003)
- Lancelot (TYPE-MOON) via Knight of Owner
- Necrons (Warhammer 40,000)
Known Weapons[]
- Donner and Schlag (Arifureta Shokugyou de Sekaisaikyou)
- Reach Scarabs (DC Comics)
- Devil Breakers (Devil May Cry 5); via Demonic Technology
- Zodak's Power Staff (He-Man and the Masters of the Universe (2002))
- Sword of Grayskull (He-Man and the Masters of the Universe)
- Infinity Buster (Marvel vs. Capcom: Infinite)
- Artificial Sacred Gear (Highschool DxD)
- Nano Gear (Kingdom Hearts III); via Nano Arms
- Heraldric Weaponry (Star Ocean: The Second Story)
- Sword of Tengu (Teenage Mutant Ninja Turtles 2003)
- Monado (Xenoblade Chronicles)