The ability to release/use technomechanical substances for various attacks. Sub-power of Technomechanical Manipulation. Combination of Inorganic Attacks and Technology Attacks. Variation of Attack Powers. Opposite to Technomechanical Defense.
Also Called[]
- Technomechanical Projetion
- Transmech Attacks
Capabilities[]
The user can release/use technomechanical substances attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.
Applications[]
- Expanding Technomechanical Bolts: Project technomechanical power that expands rapidly on contact with an object.
- Formulated Technomechanical Blasts: Release blasts of technomechanical power in a form of a creature or object.
- Hand Blasts: Release technomechanical substance blasts from hands.
- Hidden Attacks: Channel attacks through a medium.
- Missile Generation: Create missiles of technomechanical substances.
- Omnidirectional Technomechanical Waves: Send out a wave of technomechanical substances in all directions.
- Optic Blasts: Emit technomechanical substances from one's eyes.
- Reflective Attacks: Release attacks of technomechanical substances that can bounce off of any surface.
- Scatter Shot: Release technomechanical substances blasts that split into multiple fragments.
- Sword Beam Emission: Release technomechanical substances blasts from swords and other such bladed weapons.
- Technomechanical Ball Projection: Create and launch spheres of technomechanical substances.
- Technomechanical Beam Emission: Release beams of technomechanical substances.
- Technomechanical Blast: Release technomechanical substances over a specific target area.
- Technomechanical Bolt Projection: Release low powered projectiles of technomechanical substances.
- Technomechanical Bomb Generation: Create bombs/explosions of technomechanical substances.
- Technomechanical Breath: Discharge technomechanical substances from the mouth.
- Technomechanical Bullet Projection: Fire in short sequence over a wide area.
- Technomechanical Cutting: Use technomechanical substances to cut opponents.
- Technomechanical Infusion: Empower and energize anything touched or used (usually a weapon) with technomechanical substances.
- Technomechanical Pillar Projection: Project technomechanical substance pillars.
- Technomechanical Spike Projection: Project Technomechanical substance spikes.
- Technomechanical Vortex Creation: Create spiral/vortex of technomechanical substances.
- Technomechanical Wave Emission: Send out a wave of technomechanical substances that repels everything.
- Wave Motion Blast: Launch a massive wave of technomechanical substances.
- Zap: A tiny short release of technomechanical substances to cause pain or discomfort, usually too low-powered to be destructive.
Associations[]
- Attack Powers
- Energy Manipulation
- Force-Field Generation
- Inorganic Attacks
- Matter Manipulation
- Projectile Enhancement
- Technology Attacks
- Technomechanical Manipulation
- Volatile Constructs
Limitations[]
- Users may require outside source of technomechanical substances to create a blast.
- Users may not be immune to effects of own blast.
- Firing may be involuntary reaction, or released in constant stream.
- Users will be exhausted when too much technomechanical substances are used.
- Users may be over-charged/wounded if too much technomechanical substances are used at once.
- Users need control to avoid unnecessary destruction.
Known Users[]
- Galvanic Mechamorphs (Ben 10)
- Anomaly (DC Comics)
- Mother Machine (DC Comics)
- Vic Stone/Cyborg (DC Comics)
- Scorn Hosts (Marvel Comics)
- Phalanx (Marvel Comics)
- T-M Virus Hosts (Marvel Comics)
- Paradigm (Marvel Comics)