The ability to wear armor with technomechanical foundations. Combination of Technomechanical Manipulation and High-Tech Exoskeleton. Variation of Power Suit.
Also Called[]
- Mechnomechanical Armor/Suit
- Adaptoid Cyberenhancile Armor/Exoskeleton/Suit
- Cyber-Pollyalloy Armor/Exoskeleton/Suit
- Fluidmechanical Armor/Exoskeleton/Suit
- Living Machine Armor/Exoskeleton/Suit
- Machinesynth Armor/Exoskeleton/Suit
Capabilities[]
The user utilizes a suit of armor that's composed of technomechanical substances. This term refers to a unique nature of machinery that flexes like a biological entity as opposed to non-moving silicon facilities.
An armor with such capabilities can do more than use facilities beyond simple biological application. Said armor can adaptively grow, change and learn the more stimuli and exposure it incurs, enabling the infusion of multiple different facets into its core matrix beyond the pliable adjustment inherent in cybernetics.
User can form armor around their body or shape it from technomechanical material for protection and physical boost. With training, the user could shape the armor into new forms for weapons, transportation, even constructs of the technomechanical material.
Applications[]
- Adaptive Armor
- Aquatic Breathing
- Armor Empowerment
- Artificial Intelligence Companionship
- Various Data-Based Powers
- Various Knowledge Powers
- Various Technology-based Powers
- Autopilot
- Attack Powers
- Camouflage
- Costume Refinement
- Defense Powers
- Various Defensive Powers
- Digital Vision
- Electronic Communication
- Enhanced Survivability
- External Invulnerability
- Infinite Supply
- Infusion
- Jet Propulsion/Rocket Thruster Proficiency
- Mode Switching
- Radar
- Robotic Body Parts
- Suit Up!
- Support Powers
- Technoformation
Associations[]
- Absolute Technology Manipulation
- High-Tech Exoskeleton
- Inorganic Manipulation
- Orgamech Collective Consciousness Physiology
- Technomechanical Physiology
Limitations[]
- Armor may be bonded to the user's body; therefore, user may be unable to take it off after use, or it always remains part of its host.
Known Users[]
- E.V.E (Archie's Sonic the Hedgehog)
- Guyver Unit Hosts (Bio-Booster Armor Guyver)
- Sho Fukamachi/Guyver I
- Agito Makishima/Guyver III
- Mother Machine (DC Comics)
- Reach Scarab users (DC Comics)
- Jaime Reyes/Blue Bettle
- Tech-Jacket hosts (Image Comics)
- Eidolon Warwear hosts (Marvel Comics)
- Transmech Virus hosts (Marvel Comics)
- Various cyborgs (Metal Gear)
- Raiden
- Nebulon/Human Headmasters (Transformers)
- Spike Witwicky
- Zarak
- Godmasters (Transformers: Super-God Masterforce)
- Headmaster Jr.'s (Transformers: Super-God Masterforce)
- Megatron (Transformers: Cybertron)
- Optimus Prime (Transformers film series); after temporarily fusing with parts of Jetfire
- Sari Sumdac (Transformers: Animated)
- Noah Diaz (Transformers reboot films); temporarily via parts of Mirage
- X-O Manowar armor hosts (Valliant/Acclaim Comics/Valliant Entertainment')
Known Suits[]
- The Artifact/X-O Manowar (Acclaim Comics)
- Guyver Units (Bio-Booster Armor Guyver)
- Reach Scarabs (DC Comics)
- Khaji Da/Blue Beetle Scarab
- Armor-X (Image Comics)
- Tech-Jackets (Image Comics)
- Gouram (Kamen Rider Kuuga)
- Eidolon Warwear (Marvel Comics)
- Armor of Unicron (Transformers: Cybertron)
- Omega Combat Armor (Transformers film series)
- Apex Armor (Transformers: Prime)
- Mirage (Transformers reboot films); as an exosuit
- Shanhara Armor/X-O Manowar (Valliant Comics)
- Pol-Bekhara Armor/X-O Manowar (Valliant Comics)
- Shanhara Armor/X-O Manowar (Valliant Entertainment)