The power to use technomechanical magic. Combination of Inorganic and Technological Magic. Variation of Technomechanical Manipulation and Arts. Form of Magic. Opposite to Technorganic Magic.
Also Called[]
- Fluid Technological Magic
- Liquid-Cyber Magic
Capabilities[]
The user is able to perform a form of magic that utilizes technomechanical substances, either mystically manipulating them or using them to cast spells. This allows one to perform sorcerous feats with technomechanical material, magically create and/or control technomechanical material or entities and manipulate their components.
Applications[]
- Magitek Manipulation
- Spell Casting
- Magimite Manipulation
- Magitek Physiology
- Technological Magic
- Technomechanical Manipulation
Associations[]
Limitations[]
- Activation & Deactivation/Anti-Magic/Crash!/Magic Destruction/Magic Negation//Malfunction Manipulation/Technological Assimilation/Technology Stopping
- Control, discipline, and restraint are extremely important. Unconscious, emotion-influenced, impulsive, or reckless use of this power can be catastrophic.
- Magic may have a price.
- Without the knowledge or proper skill, the intended use of such magic can create unpredictable or potentially dangerous results.
- May be limited to controlling particular type of technomechanical matter.
Known Users[]
- Ultron of Earth-14831 (Marvel Comics)
- Penny Polendina (RWBY)
- Mara-Al-Utha (Transformers)