The power to control technorganic substances. Combination of Organic Manipulation and Technology Manipulation. Opposite to Technomechanical Manipulation. Not to be confused with Bio-Tech Manipulation.
Also Called[]
- Biomechanical/Bio-Mechanical Manipulation
- Cyber-Organic Control/Manipulation
- Techno-Organic Manipulation
- Technological-Organic Control/Manipulation
- Technorganic Control
Capabilities[]
The user can create, shape and manipulate technorganic substances. This term refers to an inherent mixture of organic material with technological devices and/or objects. This type of matter features a sum of carbon-based, organism-born constituents and science-based apparatuses ranging from tools to complex machinery. One with this power can manipulate cyber-organic constructs, entities and/or particles.
Technorganic substances can feature various levels of complexity based on the makeup of the components. Organic materials can range from simple carbon-based substances to fully developed entities. The technology can range from simple tools to highly developed machinery, even if it is minute like nanites.
Applications[]
- Bio-Energy Matter Manipulation
- Bio-Mechanical Constructs
- Bio-Mechanical Regeneration
- Bio-Tech Manipulation
- Biological Essence Manipulation
- Biological Force Manipulation
- Construction Manipulation
- Cyborgification
- Information Trapping
- Ingestive Technoforming
- Mechagenoform
- Mechanical Energy Manipulation
- Mechanical Symbiosis
- Orgamech Manipulation
- Synergy Manipulation
- Technoformation
- Technorganic Attacks
- Technorganic Generation
- Technological Force Manipulation
Techniques[]
- Technorganic Blood
- Technorganic Combat
- Technorganic Defense
- Technorganic Empowerment
- Technorganic Physiology
Variations[]
Associations[]
- Artificial Element Manipulation
- Bio-Tech Manipulation
- Bionic Physiology
- Micro-Tech Manipulation
- Nanite Manipulation
- Organic Manipulation
- Organite Manipulation
- Technology Manipulation
- Technorganic Arts
Limitations[]
- Users of Activation & Deactivation/Crash!/Decomposition Manipulation/Malfunction Manipulation/Organic Absorption/Technology Stopping may be able to defeat the user.
- May only be able to control specific type of technorganic subtance or entity.
- May be limited to controlling one’s own technorganic form.
- May only be limited in ability based on nature of technorganic components.
Known Users[]
- Shinobi-Ware Users (Boruto: Naruto Next Generations)
- Galvanic Mechamorphs (Ben 10)
- Anomaly (DC Comics)
- Lisnarians (DC Comics)
- Mother Machine (DC Comics)
- George Marvin Stone/Cube (DC Comics)
- Vic Stone/Cyborg (DC Comics)
- Leviathans (Farscape)
- Light Nature Creatures (Kaijudo: Rise of the Duel Masters)
- Ken Okamoto/Saguru/Humonguru (Kaijudo series); via Humonculon the Blaster
- Water Civilization Creatures (Kaijudo: Rise of the Duel Masters)
- Esperanza Ling/Hope (Marvel Comics)
- Nathan Summers/Cable (Marvel Comics)
- En Sabah Nur/Apocalypse/ (Marvel Comics)
- Scorn Hosts ('Marvel Comics)
- Technarchy (Marvel Comics)
- T-O Virus Hosts (Marvel Comics)
- Transmode Virus Hosts (Marvel Comics)
- Kenji Uedo/Zero (Marvel Comics)
- Cyborgs (Mortal Kombat)
- Eric Cartman (South Park); via Trapper Keeper
- SkyNet/Titan (Terminator series)
- Technorganic Entities (Transformers series)
- Neogenes (Witchblade)
Known Objects[]
- Meta-Nanites (Generator Rex)
- Guyver Units (Guyver)
- Helm of Ultimate Technology (Kaijudo: Rise of the Duel Masters)
- Warlock Sword (Marvel Comics)
- Power Suit (Metroid)
- X-O Manowar Armor (Valiant Comics)
- Cloneblade (Witchblade)