- Telekinesis/TK Attacks
- PK/Psychokinesis/Psychokinetic Attacks
The user can release/use telekinesis to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.
- Expanding Telekinetic Bolts: Project telekinesis that expands rapidly on contact with an object.
- Formulated Telekinetic Blasts: Release blasts of telekinesis in a form of a creature or object.
- Hand Blasts: Release psychic telekinetic blasts from hands.
- Hidden Attacks: Channel attacks through a medium.
- Missile Generation: Create missiles of telekinesis.
- Omnidirectional Telekinetic Waves: Send out a wave of telekinesis in all directions.
- Optic Blasts: Emit telekinesis from one's eyes.
- Reflective Attacks: Release attacks of telekinesis that can bounce off of any surface.
- Scatter Shot: Release telekinesis blasts that split into multiple fragments.
- Sword Beam Emission: Release telekinesis blasts from swords and other such bladed weapons.
- Telekinetic Ball Projection: Create and launch spheres of telekinesis.
- Telekinetic Beam Emission: Release beams of telekinesis.
- Telekinetic Blast: Release telekinesis over a specific target area.
- Telekinetic Bolt Projection: Release low powered projectiles of telekinesis.
- Telekinetic Bomb Generation: Create bombs/explosions of telekinesis.
- Telekinetic Breath: Discharge telekinesis from the mouth.
- Telekinetic Bullet Projection: Fire in short sequence over a wide area.
- Telekinetic Cutting: Use telekinesis to cut opponents.
- Telekinetic Infusion: Empower and energize anything touched or used (usually a weapon) with psychic energy/power.
- Telekinetic Pillar Projection: Project telekinesis pillars.
- Telekinetic Spike Projection: Project telekinesis spikes.
- Telekinetic Vortex Creation: Create spiral/vortex of telekinesis.
- Telekinetic Wave Emission: Send out a wave of telekinesis that repels everything.
- Wave Motion Blast: Launch a massive wave of telekinesis.
- Zap: A tiny short release of telekinesis to cause pain or discomfort, usually too low-powered to be destructive.
- Users of Psychic Energy Absorption (highly resistant) and Telekinesis Immunity (impervious).
- Psionic Drain is the perfect counter
- Users may require outside source of psychic energy/power to create a blasts.
- Users may not be immune to effects of own blast.
- Firing may be involuntary reaction, or released in constant stream.
- Users will be exhausted when too much energy is used.
- Users may be over-charged/wounded if too much energy is used at once.
- Users need control to avoid unnecessary destruction.
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