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*[[Unpredictability]] will make this useless. |
*[[Unpredictability]] will make this useless. |
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*If the person doesn't think and just "do", the user can't know what they're thinking. |
*If the person doesn't think and just "do", the user can't know what they're thinking. |
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+ | *While the user reads the opponents mind, they can't predict how fast they're going, it also depends on the user reflexes. |
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+ | *It may only predict physical attacks, mental abilities, such as [[Telekinesis]] who uses on the user, will be useless. |
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==Known Users== |
==Known Users== |
Revision as of 21:15, 12 September 2013
The power to predict an opponent's moves by reading their minds. Sub-power of Telepathy.
Also Called
- Telepathy Prediction
Capabilities
The user can know an opponent's moves and attacks by reading their brain waves.
Applications
Associations
Limitations
- Psychic Shield will block this ability.
- Unpredictability will make this useless.
- If the person doesn't think and just "do", the user can't know what they're thinking.
- While the user reads the opponents mind, they can't predict how fast they're going, it also depends on the user reflexes.
- It may only predict physical attacks, mental abilities, such as Telekinesis who uses on the user, will be useless.
Known Users
- Murota (Yu Yu Hakusho)
- Dr. Victor Falco/Rat King (TMNT 2012)
- Bats (Hero 108)