- "Am I here? Or here? Or here?"
- ― Hectan, The Legend of Zelda CD-i Games
- 1 Also Called
- 2 Capabilities
- 3 Applications
- 4 Techniques
- 5 Variations
- 6 Levels
- 7 Associations
- 8 Teleportation Resistors
- 9 Note
- 10 Limitations
- 11 Known Users
- 12 Known Objects/Powers
- 13 Gallery
- 14 Videos
- Apparition/Disapparition (Harry Potter)
- Blink (League of Legends)
- Coordinate Change/Movement
- Geo-Leaping (Lab Rats)
- Instant/Instantaneous Teleportation
- Position Change
- Short Cut (Undertale)
- Spatial Movement
- Teleporter Physiology
- Teleportation Powers/Abilities
- Transmutation (American Horror Story: Coven)
- Wrinkling (A Wrinkle in Time)
The users can teleport, or transfer matter (beings/objects, including themselves) or energy from one point to another without traversing the physical space between them. This can be achieved by various means, including causing the atoms/molecules to travel at light-speed, warping the space, or use quantum superposition, in which the user teleports by spatially rearranging the subatomic contents of a system.
While teleportation may seem like it is simply for travel, it can be a valuable ability as it can be used offensively (and quite powerful, as a spatial attack) while offering superiority regarding movement speed and distance coverage. A skilled strategist/tactician can use it for many innovative manners.
- Coordinate Tethering: Lock-onto and allocate anything the user desires while transporting oneself or others.
- Empathic Teleportation: Teleport to those the user has strong feelings for or can teleport to those who have strong feelings towards the user.
- Flash Step: Teleport short distances.
- Teleport Dash: combine high speed with teleportation ignoring normal rules.
- Isoportation: Teleport short to shift facing.
- Location Swapping: Switch location between objects.
- Mass Teleportation: Teleport large amounts of matter at once.
- Matter Substitution: Substitute one collection of molecules with another.
- Partial Teleportation: Teleport parts of a target away.
- Remote Teleportation: Teleport others away without transporting oneself along with them or requiring physical contact; can be used both offensively and defensively.
- Tracking Teleportation: Teleport to any person one desires to find.
- Tactile Teleportation: Teleport anything/anyone away via physical contact.
- Marking Teleportation: Teleport to a marked area.
- Visual Teleportation: Teleport with visual range.
- Teleportation Attacks: Release teleportation power for attacks.
- Teleportation Constructs: Construct anything using teleportation energy.
- Teleport objects into a target, causing telefrag, which can punch holes or bisect the target.
- Teleport objects into another object, causing the object to displace the object teleported. (Using glass to cut a concrete pillar or metal sticks into a target's body.)
- Teleport air or water molecules when more physical ammunition is lacking.
- Teleport an attack back at a target.
- Teleport a target to users front to intercept an incoming attack, defending themselves and causing the target's attempt to backfire at the same time.
- Teleport anything small to around the target to immobilize the opponent.
- Teleport a massive object above the target, letting it crash down to crush the target to death.
- Teleport a burst of air into the atmosphere and/or earth, causing shock waves or earthquakes respectively.
- Teleport out of harm's way.
- Teleport into the air at steady intervals to simulate Flight.
- Teleport great distances, reducing travel time.
- Teleport past walls and obstacles.
- Teleport objects to another location, creating an instant mailing.
- Spatial Attacks
- Teleportation Aura
- Teleportation Bomb Generation
- Teleportation Clones
- Teleportation Combat
- Teleportation Flight
- Teleportation Infusion
- Teleportation Polearm Construction
- Teleportation Slash
- Teleportation Strike
- Teleportation Ball Projection
- Teleportation Barrier Generation
- Teleportation Beam Emission
- Teleport to any part of a building.
- Teleport to those that are bonded with.
- The body breaks up into various materials (i.e. dust, ice, crystals, flower petals, etc...) and reconstruct elsewhere, possibly moving as the materials. In some cases, the user's limbs and body simply separate and reform in another location.
Fragoportation (Volatile Matter Jump)
- Teleport by exciting internal molecular/atomic energy triggering explosions or implosion before porting.
Instant Transmission (Energy Reading/Transportation)
- Teleport to any location as long as they can find an energy source to lock onto. May need Chi Detection, Aura Reading, or Energy Vision.
Location Swapping (Switching/Trading)
- Distort space to exchange one subject with another.
- Teleport through/via magic/magical energy.
- Teleport to a marked location.
- Teleport by using mathematical formula/probability.
Molecular Teleportation (Reconstruction)
- Teleport by disassembling molecules and reassembling them elsewhere.
- Teleport by opening a spatial portal around oneself, instantly shifting locations, or even keep the portals open to allow others to use for later.
- Teleport by disassembling at a subatomic level and slipping into the quantum field, then reassembling at a different spatial and temporal location.
- Teleport to other areas and rebuild oneself with the materials and energy of their surroundings in that destination.
- Teleport others without the need for physical contact.
- Teleport into and out of subspace (also known as hyperspace), an "alternate" space adjacent the "normal" space and integral to the space-time continuum. This allows the user (and anything that they teleport) to travel much faster than the speed-of-light in normal space, as they move from one location to another instantaneously while ignoring all physical obstacles in between.
- Teleport anything and place them into another state or make them do something as they reappear.
- Teleport via symbiotic bond (symbiotic matter/energy).
- Teleport through/via energy/matter/object by merging into it and emerging elsewhere from the same energy/matter/object.
- Teleport via tactile interactions.
- Teleport via the use of telekinesis.
- The combination of high speed with teleportation which allows the user to ignore normal rules.
- Movement accomplished by "bubbles", "orbs" or domes of psionic energy set at the starting point and the destination point.
- Manipulate strong teleportation force.
- Teleport through the manipulating space-time.
- Teleport to any person the user desires to find.
- Teleport by uttering a location's name and being teleported there.
- Teleport within visual range.
- Generate a warp field in space to drag anything within it.
- Basic Level: The user is capable of teleporting short distances, from one side of a room to another, or a few blocks away. The user can only teleport themselves and very limited amount of mass, up to what they are wearing/carrying.
- Advanced Level: The user is capable of teleporting large distances, from one side of a field to another, or a few kilometers or so. The user can teleport limited mass, up to several people/heavy household appliances.
- Professional Level: The user is capable of teleporting very large distances, from northern Texas to southern Texas, or over 1,000 kilometers. The user can teleport mass, up to about 20 people or a heavy dresser drawer.
- Expert Level: The user is capable of teleporting thousands of kilometers, on a continental scale. The user can teleport mass up to a bus/industrial machine.
- Master Level: The user is capable of teleporting on a planetary scale, moving anywhere on the planet or possibly to the closest satellite such as the Moon. The user can teleport mass up to buildings.
- Ultimate Level: The user is capable of teleporting light-year distances on a cosmic scale. The user can teleport mass up to planets.
- Absolute Level: The user is capable of teleporting anywhere, including from illusion to reality, into one's mind, even conceptual things such as teleporting wounds and diseases off of a body. The user can teleport effectively infinite mass.
- Conscious Spatial Awareness: In relationship with teleportation, allows the user to know where not to teleport to prevent unwanted telefrag.
- Dimensional Travel: Teleport between different dimensions.
- Motion Paradox: To move the body without physically being in motion.
- Light Warp: Traverse wherever via visualizing abundant light sources instantly.
- Location Manipulation: Manipulate locations of other people and objects.
- Space-Time Distortion: Most forms of teleportation require a distortion of the space-time continuum for the warp.
- Space-Time Skipping: Skip both distance and duration.
- Spatial Displacement Take sections of space and teleport it around.
- Spatial Expansion: In relation to teleportation, allows the user to expand the space in an area to provide room for the object being teleported.
- Summoning/Banishment: Teleport targets to or away from oneself.
- Teleportation Barrier Generation: Create a barrier that teleports anything within or touches it to elsewhere.
- Teleportation Manipulation: Manipulate every aspect of teleportation.
- Time Travel: Teleport from one time period to another (spatial location may or may not remain the same).
- Transitionlessness: Transition in terms of bodily movements and functions as if teleporting.
- Warping Speed: Moving at extreme speed without physical motion by dropping in and out between real and sub-spatial planes.
- Ability to refuse to be teleported by force; users of this ability can also prevent the teleportation and time-travel (Dimensional Travel) of others. Usually accomplished by Mental Manipulation or Mind Control.
- Ability to divert the destination of a subject's teleportation. The user must know what the place looks like, or the teleporter will just "jump" to any random location.
- Ability to prevent targets from using any kind of teleportation. Not usually permanent.
Teleporters don't have infinite speed, because they don't need time to move but at the same time the user needs, even just a short time period, to concentrate to transport directly in space, and the fact of too many teleporters have limits of range this breaks the idea of infinite or FTL speed. The main difference between teleportation and absolute speed is that absolute speed users can move infinite distances in finite time and have a constant movement.
- Users of Teleportation Negation can prevent uses from teleporting.
- Users of Teleportation Immunity are immune to this power.
- Users of Teleportation Diversion can redirect the user's landing position.
- Users of Teleportation Prediction can predict where the user is teleporting.
- Can still be affected by Warp Travel Unravel and Warp Travel Interaction.
- Momentum may be conserved when teleporting, meaning that a being cannot simply avoid the damage in the midst of falling by just teleporting to the ground. See Also: Inertia Is a Cruel Mistress
- Conversely, all teleported objects may lose their speed completely.
- Teleporting may take time, i.e. user may need to concentrate for a certain time before the transportation happens.
- If the user's power is calculation-based, low intellect and stress may hinder ability.
- If the time-space coordinate which user is teleporting to is already occupied, they may get thrown to another location, or suffer some other sort of teleportation malfunction.
- May not be able to teleport other teleporters due to a spatial contradiction.
- May be unable to teleport while under stress or in shock, e.g. being in the vacuum of space without a spacesuit.
- May need to know/sense/have been to the area which they are teleporting to do so properly.
- The users' teleportation may be limited when the Spatial Cognizance is being interfered with, such as rain, chaff, or anything that emits spatial noise.
- Teleportation may cause a spatial disturbance, allowing highly sensitive opponents to track down their destination.
See Also: Teleportation Tropes.