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The power to interact with points in time/timelines without having to enter them. Sub-power of Temporal Exchange. Variation of Interaction. Not to be confused with Time Travel or Temporal Independence.

Also Called[]

  • Temporal Encountering/Living

Capabilities[]

User can interact with points in time/timelines of existence without having to physically leave the one they're currently on, allowing them to affect the events of the other time from the one they normally live in. For example, affecting the past or the past of another timeline, the future or another timeline's future, all by interacting with the point in time or timeline they wish to affect.

Unlike Time Travel user doesn't physically leave or enter the other timelines or points in time in any way.

Applications[]

Associations[]

Limitations[]

  • Can cause dire effects if not careful.
  • Changing the past of the current timeline the user is in can affect the future in that timeline.

Known Users[]

  • Clockwork (Danny Phantom)
  • Prismo (Adventure Time)
  • The G-Man (Hλlf-Life series)
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