The ability to use thermally-based abilities by using ranged weapons as conduits. Variation of Combined Artillery, Scientific Weaponry and Thermal Weaponry. Combination of Cold Artillery and Heat Artillery.
- Thermal Bow Proficiency/Usage
- Thermal Firearms Proficiency/Usage
- Thermal Gun Proficiency/Usage
The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for thermally-based forces or impose those effects on ranged weapons to enhance them, causing either cold or heat related effects.
- Cold Artillery
- Cold Energy Manipulation/Heat Energy Manipulation
- Cold Manipulation/Heat Manipulation
- Combined Artillery
- Heat Artillery
- Power Artillery
- Scientific Weaponry
- Thermal Manipulation
- Useless without ranged weapon medium.
- While the weapon may have the capability to be either hot or cold based, it may be stuck on one or the other once a setting has been chosen.
- Temperature Immunity/Thermal Resistance
- N7 Paladin Sentinel (Mass Effect 3)
- Users of Sentry Turret (Mass Effect 3)
- Users of Assault Turret (Mass Effect: Andromeda)