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{{Infobox
 
{{Infobox
|bgcolor = slateblue
 
 
|Box title = Time Synchronicity
 
|Box title = Time Synchronicity
|image =
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|bgcolor = dimgray
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|image = File:The_Clock_King_Temple_Fugate.png
|imagewidth = 300
 
|caption =
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|imagewidth = 400
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|caption = Temple Fugate/Clock King (DC Animated Universe/Batman: The Animated Series) possesses uncanny timing skills, such as escaping Batman by landing on a moving train.
 
|Row 1 title = Power/Ability to:
 
|Row 1 title = Power/Ability to:
|Row 1 info = Have great timing or synching skills.}} The ability to '''have greatly enhanced timing and synching skills.'''
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|Row 1 info = Have great timing or synching skills.}}
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The ability to '''have greatly enhanced timing and synching skills.'''
   
 
==Also Called==
 
==Also Called==
* Enhanced Timing
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*Enhanced Timing
   
 
==Capabilities==
 
==Capabilities==
The user can synch, or time their actions to other actions being done around them, meaning they can effectively punch a speedster that is otherwise going too fast, dodge a bullet that is otherwise too fast or land something thrown on the perfect sport on a moving target. Unlike [[Temporal Intuition]], which just deals with time, the user is only required to know the velocity of something they time their actions to, and this is about doing rather than just simply knowing. This is done by using the best of the user's own capabilities.
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The user can synch, or time their actions to other actions being done around them, meaning they can effectively punch a speedster that is otherwise going too fast, dodge a bullet that is otherwise too fast or land something thrown on the perfect sport on a moving target.
  +
  +
Unlike [[Temporal Intuition]], which just deals with time, the user is only required to know the velocity of something they time their actions to, and this is about doing rather than just simply knowing. This is done by using the best of the user's own capabilities.
   
 
==Applications==
 
==Applications==
 
*[[Adaptive Mind]]
 
*[[Adaptive Mind]]
*[[Enhanced Condition]]
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*[[Countering Intuition]]
**[[Enhanced Accuracy]]
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*[[Danger Intuition]]
**[[Enhanced Agility]]
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*[[Enhanced Accuracy]]
**[[Enhanced Combat]]
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*[[Enhanced Agility]]
**[[Enhanced Dexterity]]
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*[[Enhanced Calculation]]
*[[Intuitive Aptitude]]
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*[[Enhanced Combat]]
**[[Optimal Finesse]]
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*[[Enhanced Dexterity]]
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*[[Enhanced Response]]
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*[[Optimal Finesse]]
 
*[[Opportunity Sense]]
 
*[[Opportunity Sense]]
 
*[[Tactical Analysis]] or [[Tactical Genius]]
 
*[[Tactical Analysis]] or [[Tactical Genius]]
*[[Luck]] or [[Meta Luck]]
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*[[Temporal Cognition]]
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*[[Temporal Intuition]]
   
 
==Associations==
 
==Associations==
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*[[Enhanced Condition]]
 
*[[Enhanced Speed]]
 
*[[Enhanced Speed]]
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*[[Intuitive Aptitude]]
 
*[[Opportunity Manipulation]]
 
*[[Opportunity Manipulation]]
 
*[[Situational Synchronicity]]
 
*[[Situational Synchronicity]]
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*[[Temporal Cognition]]
 
*[[Temporal Intuition]]
 
*[[Temporal Intuition]]
 
*[[Velocity Manipulation]]
 
*[[Velocity Manipulation]]
   
 
==Limitations==
 
==Limitations==
*Can still miss or make bad judgements as to how to time their actions.
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*Can still miss or make bad judgments as to how to time their actions.
  +
  +
==Known Users==
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*[[w:c:dcau:Temple Fugate|Temple Fugate/Clock King]] (''DC Animated Universe/Batman: The Animated Series'')
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* [https://typemoon.fandom.com/wiki/Mitsuru_Kamekura Mitsuru Kamekura] (''TYPE-MOON'')
 
[[Category:Powers]]
 
[[Category:Powers]]
 
[[Category:Supernatural Powers]]
 
[[Category:Supernatural Powers]]
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[[Category:Divine Powers]]
 
 
[[Category:Support Powers]]
 
[[Category:Support Powers]]
[[Category:Non-Fighting Power]]
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[[Category:Temporal Powers]]
[[Category:Power with no known user]]
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[[Category:Enhancements]]
 
[[Category:Sensory Powers]]
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[[Category:Intuition]]

Revision as of 14:42, 20 July 2020

The ability to have greatly enhanced timing and synching skills.

Also Called

  • Enhanced Timing

Capabilities

The user can synch, or time their actions to other actions being done around them, meaning they can effectively punch a speedster that is otherwise going too fast, dodge a bullet that is otherwise too fast or land something thrown on the perfect sport on a moving target.

Unlike Temporal Intuition, which just deals with time, the user is only required to know the velocity of something they time their actions to, and this is about doing rather than just simply knowing. This is done by using the best of the user's own capabilities.

Applications

Associations

Limitations

  • Can still miss or make bad judgments as to how to time their actions.

Known Users