The power to utilize magic involving cartoons. Form of Magic. Variation of Cartoon Physics. Magical version of Toon Science.
Also Called[]
- Animated/Animation/Cartoon/Entertainment Magic
- Toon-Related Commands/Spells
- Toon Force Magic/Mysticism
- Cartoon Sorcery/Witchcraft/Wizardry
Capabilities[]
The user is able use a form of magic derived from the world of cartoons. Cartoon Magic allows for casting magical spells that deals with cartoons and usually runs on the physics and logic that is present in the realm of cartoons.
Applications[]
- Cartoon Materialization
- Cartoon Physics
- 4th Wall Interaction
- Animation
- Cartoon Shapeshifting
- Dimensional Storage (Hammerspace)
- Toon Elasticity
- Weapon Proficiency Touch (Acme Arsenal)
- Sorcery/Witchcraft
Associations[]
Limitations[]
- Anti-Magic/Magic Destruction/Immunity/Negation
- May only have magic that pertains to specific forms of logic found in cartoons.
Known Users[]
- Genie (Disney's Aladdin)
- Inhabitants of Wonderland (Disney's Alice in Wonderland)
- Fairy Godmother (Disney's Cinderella)
- Cosmo and Wanda (The Fairly Oddparents)
- Yen Sid (Fantasia)
- Unicorns and Alicorns (My Little Pony: Friendship is Magic)
- Inhabitants of Neverland (Disney's Peter Pan)
- The Blue Fairy (Disney's Pinocchio)
- Merlin (Disney's The Sword in the Stone)
- Toon Dark Magician (Yu-Gi-Oh!)
- Toon Dark Magician Girl (Yu-Gi-Oh!)
- Toon Masked Sorcerer (Yu-Gi-Oh!)
Known Objects[]
- Sorcerer Hat (Fantasia)
- Uncle Chokey's Magic Record-Player (The Grim Adventures of Billy and Mandy)
- Toon Kingdom (Yu-Gi-Oh!)
- Toon World (Yu-Gi-Oh!)