The trait for a power, power-set, skill, or enhancement that was gained from a mutation which was induced by reality warping powers. Variation of Experientially Induced Powers via Reality Warping.
Also Called[]
- Reality Mutation
- Reality Mutated Physiology
Capabilities[]
The user has undergo mutation that bestowed heightened abilities and mutated physiology through a reality-based source that may cause the user to change drastically either physically, mentally or spiritually. The user may have received various powers over time depending on what kind of power changed them and the nature of reality manipulation.
Applications[]
- Alternate-Self Manipulation: Can reach out and control various iterations of oneself across infinity.
- Bio-Reality Manipulation: Able to harness realities energies.
- Scientifically Enhanced Physiology
- Reality Condition
- Reality Empowerment: The user is provided with power through the utilization of reality energies.
- Reality Shifting: The user may be capable of traveling to different realities.
- Universe Mimicry
Associations[]
Limitations[]
- Users are unable to return to being normal beings with certain features that stand out and may cause others to fear them.
- Mutation may be undone by Reality Restoration.
- Some mutations may have drawbacks or weaknesses.
- Mutations may strain the user.
- Much like physical ones, reality mutations may bring harm as well as good.
- Some devices may negate the power of a user of reality energies.
Known Users[]
- Sōsuke Aizen (Bleach)
- Vril Dox/Brainiac (DC Comics/Future's End)
- Monica Rambeau (Marvel Cinematic Universe)
Known Objects[]
- Hōgyoku (Bleach)