- "Well, its time to move on with our lives..."
- ― Bart Simpson (The Simpsons)
The power to manipulate passings/transitions. Sub-power of Absolute Change. Variation of Status Manipulation.
Also Called
- Alteration Control/Manipulation
- Change Control/Manipulation
- Passing Control/Manipulation
- Transition Control
Capabilities
User can create, shape and manipulate transitions, the passing from/of one state into another either permanently or temporarily. They can control any form of transition, including life into death, consciousness into unconsciousness, order into chaos, peace into war, uncertainty into certainty, etc.
Applications
- Beginning Dominance
- Boundary Manipulation
- Causality Manipulation
- Certainty Inducement
- Change Reversal
- Change Sense
- Chaos Manipulation
- Conclusion Dominance
- Constant Manipulation
- Destructive Dominion
- Difference Manipulation
- Distinction Manipulation
- Era Manipulation
- Existence Declaration
- Fantasy Connecting
- Life and Death Manipulation
- Life Sequence Manipulation
- Omni-Cycle Manipulation
- Order Manipulation
- Path Killer
- Physical Change Manipulation
- Possibility Manipulation
- Purpose Manipulation
- Quest Manipulation
- Rarity Manipulation
- Reality Shifting
- Reality Selection
- Sleep Manipulation
- Stability Manipulation
- Time Manipulation
- Uncertainty Manipulation
- Variable Collapse
- War & Peace Manipulation
Associations
- Absolute Change
- Change Embodiment
- Flux Manipulation
- Meta Power Manipulation
- Meta Variable Manipulation
- Process Manipulation
- Status Manipulation
- Superpower Manipulation
Limitations
- Weak against Absolute Change and Universal Irreversibility.
- Users of Status Lock are immune.
Known Users
- Deities (Mythologies)
- Hermes/Mercury (Greco-Roman Mythology)
- Janus (Roman Mythology)
- Abyssal Fubuki (Kancolle)
- Empty Hand (DC Comics)
- Erevan Ilesere (Forgotten Realms)
- Stillsong (Forgotten Realms)
Known Objects
- Rune of Change (Suikoden)