The power to evade traps. Sub-power of Enhanced Speed, Hyper Evasion, and Trap Manipulation.
Also Called[]
- Trap Mobility
Capabilities[]
The user can evade all manner of traps, from mechanical devices to ambushes, either outrunning them or outright escaping with ease. The user will automatically or consciously act to evade or avoid the trap.
Applications[]
- Escape Artistry
- Freeing
- Spike Protrusion in the case of spike wall traps.
- Spike Projection in the case of spike traps.
- Spike Walking in the case of spike traps.
- Trap Door.
Associations[]
- Enhanced Condition
- Enhanced Momentum
- Enhanced Speed
- Enhanced Reflexes
- Enhanced Running
- Enhanced Walking
- Hyper Evasion
- Obstacle Manipulation
- Obstacle Rejection
- Power Legs
- Trap Creation
- Trap Manipulation
Limitations[]
- Some traps may be inescapable or unavoidable.
Known Users[]
- Buffy Summers (Buffy the Vampire Slayer)
- Evasive snax (Bugsnax)
- Cobhopper
- Caramel Poptick
- Green Grapeskeeto
- Grapeskeeto
- Red Banopper
- Poptick
- Cheezer
- Kwookie
- Banopper
- Chippie
- Cheddorb
- Pielobite
- Cappucceetle
- Midnighter (DC Comics/Wildstorm)
- Chilchuck (Delicious In Dungeons)
- Ren Pa (Kingdom)
- Indiana Jones (Indiana Jones Franchies)
- Sonic the Hedgehog (Sonic the Hedgehog)
- Mario (Super Mario)
- Hojo Tokiyuki (The Elusive Samurai)
- Victoria (The Twilight Saga)