The power to manipulate underwater electricity. Variation of Electricity Manipulation.
Also Called[]
- Aquatic Electricity Manipulation
- Sea/Ocean/H2O-Electricity/Lightning Manipulation
- Submerged Hydro-Electro-Manipulation
- Underwater-Electricity/Lightning Control
- Water-Electricity
Capabilities[]
The user can create/generate, shape, and manipulate electricity with a distinct property of flowing within or among water particles without a dangerous reaction from the conjunction of these two without the electricity being positively charged. With the increase of conductivity with water particles the emission of electrical charges has now become more powerful than the normal electron generated electricity.
Applications[]
- Electric Conductivity
- Electric Discharge
- Electron Manipulation
- Electricity Generation
- Particle Manipulation
- Water Generation
Associations[]
Limitation[]
- May not function as well on the surface.
- Electricity Absorption/Consumption/Immunity/Immunity
Known Users[]
- The Leviathan (Atlantis: The Lost Empire)
- Amperis (Ben 10 series)
- Seashockers (Dreamworks Dragons)
- Lagiacrus (Monster Hunter)
- Flying Dutchman (SpongeBob SquarePants)
- King Neptune (SpongeBob SquarePants)
- Lord Poltergeist (SpongeBob SquarePants)
- Planktonamor (SpongeBob SquarePants)
- Lightbugs (Suisei No Gargantia)
- Nim (Surface)
- King Triton (The Little Mermaid)
- Users of the Trident (The Little Mermaid)
- Electromasters (To Aru Majutsu no Index & To Aru Kagaku no Railgun)
- Misaka Mikoto
- Lightning Eel (Where the World)
- Tecna (Winx Club)
- Electro Shark (Hungry Shark Evolution)
- Sharknarok (Hungry Shark Evolution)
- Nerissa (Mermaid Magic)