The power to move even when bound, restrained or rendered inflexible. Sub-power of Unrestricted Movement.
Also called
- Unconfined Mobility/Movement
- Unconstrained Mobility/Movement
- Unfixed Mobility
- Unsecured Mobility/Movement
Capabilities
The user can do any movement, regardless of being tied up, chained, imprisoned, sealed, or otherwise being rendered inflexible and not able to move. This can work in three ways, either by breaking out of bonds, seals and restraints, moving effectively while restrained or bound or just move even when the user is rendered inflexible, and their joints or body cannot move. The user may not be able to do such things, such as carry things or fight, but they can still move or even dodge effectively while bonded or restrained or rendered inflexible, or they can break out of their bonds and restraints.
Applications
- Anti Storage
- Enhanced Agility/Supernatural Agility
- Enhanced Athleticism/Supernatural Athleticism
- Enhanced Speed/Supernatural Speed
- Enhanced Strength/Supernatural Strength/Absolute Strength
- Enhanced Stride
- Freeing
- Immunity to Joint Locking and Rigidity Inducement
- Momentum Enhancement/Strength Augmentation to break out of bonds.
Associations
- Adhesion
- Disproportionate Force
- Body Immobilization
- Efficient Movement
- Unimpaired Activity
- Uninterrupted Movement
- Unrestricted Movement
- Sealing
- Slithering
Limitations
- May not be able to do some things like carrying things and fight.
- May not be able to break out of some bindings.