The ability to control the forces that allow things to fuse, assimilate, or connect. Sub-power of Interaction Manipulation. Variation of Force Manipulation. Combination of Amalgamation and Power Mixture. Not to be confused with Unity Manipulation.

Also Called

  • Fusion Manipulation


The user can manipulate the forces that allow things to unite literally or metaphorically. Not only the user can just fuse or defuse things, but they can prevent fusion. The user can make things that are assimilated or absorbed by something else not happen or vice versa. This ability also affects communities as well, in a different sense. The force that the user wields can even cause a union of humans or animals to disperse or gather at the user's will. This force can act in mystical and physical ways.






  • Fission Inducement
  • Merging Immunity
  • One must be careful of what is being fused or it could backfire.
  • Users may only be allowed to fuse certain things.
  • Somethings may not be able to fuse.

Known Users

  • Mikono Suzushiro (Aquarion Evol); via Element of Unification
  • Dark Danny/Dan Phantom (Danny Phantom)
  • B'wana Beast (DC Comics)
  • Namekians (Dragon Ball series)
  • DIO Brando (JoJo's Bizarre Adventure)
  • Dreamy Luigi (Mario & Luigi: Dream Team)
  • Spawny (Mario + Rabbids Kingdom Battle)
  • Users of Fusion (Shin Megami Tensei/Persona series)
  • Gems (Steven Universe)

Known Objects

  • Biomnitrix (Ben 10: Omniverse)
  • Potara Earrings (Dragon Ball series)
  • Fenton Ghost Catcher (Danny Phantom)
  • SupaMerge (Mario + Rabbids Kingdom Battle)
  • Dyad of Nebulon (Mighty Med); when it two pieces are combine it turns Wallace and Clyde into Catastrophe and vice-verse when the pieces are separated.
  • The Holy Grail (The Unified Field)
  • Super Fusion Spell Card (Yu-Gi-Oh GX)

Known Powers

  • Fusion Dance (Dragon Ball Z)


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