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I am Zxankou14. I am a Scholar of all powers Divine, Mystical, Supernatural, Cosmic, and Elemental. I have been watching this site for a long time, and decided to join my fellow Metas on Sep 18, 2011 . I hope I further our goals of learning all possible superpowers and fit in well with the "Family"

My Favorite Powers:

My Custom Power Set:

General

Power Base:

(America Chavez/Nate Grey/Anti-Man)

(Geomancer/Sentry/Apocalypse)

'(Chaos King /Owen'/Warlock)

Danny Phantom

'(Marquis/Thane/Wiccan)

Form Base:

Sun Wukong/Doom/Alex Mercer

(Ryese Zankou: Xiezhi)

Power Base:

(Archangel

/Blue Marvel/Sersi(Alpha))

(Mister Negative/Prodigal/Mangog)

(Starbrand/Glorif/Genis Vell​​​​​)

'Form Base:

Max Steel Wraith

Ex Nihilo/Ronan/The Beast*

Xiezhi Rune: Nova

'Power Base:

(Enchantress/Bolt/Black Orchid)

(Starheart/Naomi/Static)

(Brother Blood/War-Mocks /Shield [Atom])

(Mother Box/Tefe/Amazo)

Form Base: 

Xiezhi Rune: Rayth 

My Custom Relics:

Power Base:

Neutronium/Isotope-8
Mother Box

Form Base:

Omnitrix

Halo Modes

Royals

Rover: Obero Disc Control

Faery Royals/Robins

Reavers

Rover: Draco Cycle Control

Fomore Relics/Dracrys Ronin

Ronin

Rover: Mjolnir Wing Control

Qutrub/Gargoyle Wardens Valkyr Ryders

Refuge Marker

Valkyrie Rune (Silver)

  • Freezes time to aid in evacuation.
  • Absorbs Life Force/Soul Of Those in a large area

Draco Rune (Green/Red)

  • Deconstructs, Fortifies and Reforges nearby structures.
  • Terraforms environment to provide resources
    • Enhances fortified structures

Fae Rune (Indigo)

  • Creates Bio Materials and Physiologies for absorbed Life forces
  • Creates Psionic signal for teleportation between fortresses.

Fortifications

Royal/Prime Refuge

  • Formed through expansive research and construction.
  • Located in Space In Mirror Dimension

Noble/Alpha Refuge

  • Located near Large Major Cities

Beta Refuge

  • Located in Small Towns

Gamma Fortress

  • Formed through 1 minor Refuge Marker
  • Located in select minor areas for encampment

Doom Protocals

Protocal I: Quarantine

Minor/Small Town

  • Activation
    • Activate All Standby Markers
    • Form Beta Refuge

Standby Militia

  • Activate Chrono Bubble
  • Form Gamma Fortress
  • Transport to Prime Refuge and perform Role
    • 'Reavers & Royals'
      • Enter Prime Refuge and Deploy Red Markers For Quarantine
    • Ronin
      • Stay In Gamma Fortress
      • Transform & Merge and augment Draco Markers and boost energy field to freeze time-space around area until Reavers are complete. Exit when Alpha Refuge was made
      • Conjure Fog to absorb souls
    • Royals
      • Enter Refuge center and initiate core energy

Protocal II: Refuge

  • Robins/Royals
    • Instruct and train martial arts and tactics.
  • Reaver
    • Cultivate vegetation, minerals, and chemicals produced by area
    • Police and safeguard all areas of the Refuge
    • Maintain barriers and fortifications
    • Groom Guard Fauna
  • Ronin
    • Patrol outer area of Refuge and eradicate invading forces
    • Gather recon from the outside via Psychic Runes
    • Warn of threats

Protocal III: Expansion

  • Robins/Royals
    • Reinforce security for current area
    • Backup needed forces
  • Reavers
    • Send Markers to Distort Areas
    • Eradicate infected and clear out polluted areas
  • Ronin
    • Fuse with Markers and augment distortion

Nephlim Combat

  • Robins/Royals
    • Throne: Use Mantra to blanket field in warping energy while using Aura to summon waves of eldritch beaasts and conjured entities
    • Ground: Use Mantra to alter battlefield with Chi Infused attacks and Constructs.
  • Ronin
    • Ground: Channel Chi Rune into Weapon Relic while using Aura for evasion and maneuverability
    • Airborn: Channel Mantra to cover ground fighters
  • 'Reavers'
    • Ground: Channel Aura to make weapons and ammunition while channeling Chi to give long range support
    • Tanks: Use Mantra to alter environment while using Aura to support via battleground

My Power Workshop

  1. Meta-Morphic Dust Generation: Advanced subpower of Omnifarious and Self Particle Manipulation. Combination Of Shapeshifting and Energy Matter Manipulation. The power to generate a malleable group of dust particles
    • Description: By channeling their mental and/or physical energy through their malleable form, a wielder can convert their own particles into a dust-like element that can be remotely commanded ad easily as a limb. This allows various uses like being able to create constructs, convert the dust into other elements, and simulate telekinesis.
    • Morphic-Psychokinesis: Sub power of Meta-Morphic Dust Generation. Advanced Technique of Omnifarious and Self Particle Manipulation. A combination of Shiftmorphing and Telekinesis. The Power to transform/merge with objects from a remote distance
      • Description: Wielders can simulate Telekinesis by ejecting excess particles from their malleable physiology, then merging them with the structure of nearby objects or entities. This can be used by Shapeshifters to do all the feats of Shiftmorphing from a remote distace
  2. Trans-Morphic Conversion (Macro Quantum Transmutation): Subpower of Quantum Manipulation. Main power behind Transmutation and Total Conversion. The power to convert ambient elements by recomposing their molecules.
    • Description: Wielders of this power are able to convert and project ambient matter and energy by breaking down their molecules at the subatomic level, absorbing the particles, and project them in the form of a different element. This allows wielders to increase their own physiological structure and infuse unique properties into their bodies or into nearby objects.
  3. Esoteric Nihili Manipulation: The power to manipulate the esoteric void. Possibly the main power of Esoteric Element and Esoteric Energy Manipulation.
    • Description: Wielders of this power can command the esoteric side of Nothingness in the form of an element with special properties and a mystical nature to it. With mastery, the wielder could use this for a variety of magical effects. It is also possible that wielder could use this power to not only generate esoteric versions of other elements, but convert natural elements into a similar state.
    • Esoteric Force Conversion: Sub power of Ethereal Conversion. Combination Of Elemental Transmutation and Esoteric Element Manipulation. The power to transmute ordinary ambient matter and energy into esoteric versions of either.
      • Description: Wielders of this power can take existing esoteric elements and convert it into their own, possibly incorporating the unique properties. This ability would also allow one to take natural elements and transform them into the same type.
  4. Ethereal Conversion: Mystical variation of Molecular Conversion. Subpower of Ethereal Manipulation. The power to absorb and reshape ambient elements through the command of their Ether
    • Description: Wielders of this power can break down and convert ambient elements by perceiving the ether that flows through everything, then using it to absorb and convert them into other forms. This power may make it possible for users to generate elements more unique to them or absorb other esoteric elements to infuse their properties.

My Favorite Character Power Sets:

Xiezhi Rune: Dragon (Vahagn/Shango) Xiezhi Rune: Fomori (Maui/Susanoo)
Xiezhi Rune: Fayrie (Oberon/Vishnu/Wukong)
Xiezhi Rune: Dwarvos (Loki/Lugh) Xiezhi Rune: Rayvn (Raven/Kutkh)
Xiezhi Rune: Neutron (Ahura)
Xiezhi Rune: Nefor (Wonder Man)

Xiezhi Rune: Romus (Brother Blood/Black Orchid)

[The First]: (Crossgen Comics) [Green Goblin/Norman Osborn]: (Marvel Comics)

Xiezhi Rune: Regint (Nth Metal)

[Drax The Destroyer] Arthur Douglas: (Marvel Comics) [Captain Marvel] Genis-Vell: (Marvel Comics)
[Sentry/Dark Sentry/Void] Robert Reynolds: (Marvel Comics)

[Victor von Doom]: (Marvel Comics)

[Super/Kid Buu]: (Dragonball Z)

[Wiccan/Hulkling]: (Marvel Comics)
[Janemba]: (Dragonball Z) [Loki]: (Marvel Comics)

***

Xiezhi Rune: Rath (Mangog)


Qutrub

Runic Markers

Faunus Marker

  • Releases Bacteria/Toxin to decimate hostile mutates.

Chrono Marker

  • Freezes time to aid in evacuation.

Terra Marker

  • Terraforms environment to provide resources
    • Synthesized Oxygen to target mutates.

Vulcan Marker

  • Transmutes material for construction

Nimbus Fleet

Harbinger
Arkus

Street Fleet

Rover

Crossed Protocals

Major/Large City

  1. Activation
    • Activate Chrono Marker
      • All Reavers initiate Rescue Process in 1 hour.
  2. Rescue
    • Standby Militia
      • Fortify Current Premises
      • Equip surrounding civilians with Extremis Armor
      • Encase all infected
      • Transport to nearby Rover
    • Dispatched Militia
      • Drive Rover through street
        • Engage N-Spheres and set to Hermes Mode for Evacuation
      • Escort to nearby Refuge
    • Refuge Militia
      • Wardens
        • Dispatch Rover teams
      • Relics
        • Secure Rescued
      • Robins
        • Dispatch Teams
          • Develop Fortification and Weapons
          • Research Disease
          • Train Reaver Fighters
  3. Warfare
    • Ronin
      • Gather Seven Roninfor Nebulae attack
      • Have Ronin go airborn and sweep all streets
    • Valkyr
      • Charge streets and combat any remaining mutates.
    • Robins
      • Accompany Valkyr and aid any survivors

My Power Workshop

  1. Meta-Morphic Dust Generation: Advanced subpower of Omnifarious and Self Particle Manipulation. Combination Of Shapeshifting and Energy Matter Manipulation. The power to generate a malleable group of dust particles
    • Description: By channeling their mental and/or physical energy through their malleable form, a wielder can convert their own particles into a dust-like element that can be remotely commanded ad easily as a limb. This allows various uses like being able to create constructs, convert the dust into other elements, and simulate telekinesis.
    • Morphic-Psychokinesis: Sub power of Meta-Morphic Dust Generation. Advanced Technique of Omnifarious and Self Particle Manipulation. A combination of Shiftmorphing and Telekinesis. The Power to transform/merge with objects from a remote distance
      • Description: Wielders can simulate Telekinesis by ejecting excess particles from their malleable physiology, then merging them with the structure of nearby objects or entities. This can be used by Shapeshifters to do all the feats of Shiftmorphing from a remote distace
  2. Trans-Morphic Conversion (Macro Quantum Transmutation): Subpower of Quantum Manipulation. Main power behind Transmutation and Total Conversion. The power to convert ambient elements by recomposing their molecules.
    • Description: Wielders of this power are able to convert and project ambient matter and energy by breaking down their molecules at the subatomic level, absorbing the particles, and project them in the form of a different element. This allows wielders to increase their own physiological structure and infuse unique properties into their bodies or into nearby objects.
  3. Esoteric Nihili Manipulation: The power to manipulate the esoteric void. Possibly the main power of Esoteric Element and Esoteric Energy Manipulation.
    • Description: Wielders of this power can command the esoteric side of Nothingness in the form of an element with special properties and a mystical nature to it. With mastery, the wielder could use this for a variety of magical effects. It is also possible that wielder could use this power to not only generate esoteric versions of other elements, but convert natural elements into a similar state.
    • Esoteric Force Conversion: Sub power of Ethereal Conversion. Combination Of Elemental Transmutation and Esoteric Element Manipulation. The power to transmute ordinary ambient matter and energy into esoteric versions of either.
      • Description: Wielders of this power can take existing esoteric elements and convert it into their own, possibly incorporating the unique properties. This ability would also allow one to take natural elements and transform them into the same type.
  4. Ethereal Conversion: Mystical variation of Molecular Conversion. Subpower of Ethereal Manipulation. The power to absorb and reshape ambient elements through the command of their Ether
    • Description: Wielders of this power can break down and convert ambient elements by perceiving the ether that flows through everything, then using it to absorb and convert them into other forms. This power may make it possible for users to generate elements more unique to them or absorb other esoteric elements to infuse their properties.

The power to be a human that has both magic and superpowers. Combination of Homo Superior Physiology and Homo Magi Physiology. Variation of Hybrid Physiology and Modified Physiology. Not to be confused with Mystical Mutation.

Also Called

  • Homo Superior Mage/Witch/Wizard
  • Homo Magus Superior Physiology
  • Magical/Mystical Metahuman/Neohuman/Superhuman Physiology
  • Metahuman/Neohuman/Superhuman Mage/Magician/Warlock/Sorcerer/Sorceress/Witch/Wizard Physiology
  • Metasorcerer/Metamage/Metamagician/Metasorceress/Metawarlock/Metawitch/Metawizard Physiology
  • Supersorcerer/Supermage/Supermagician/Supersorceress/Superwarlock/Superwitch/Superwizard Physiology

Capabilities

The user is a human that possesses both superpowers and magic abilities. In regards to having powers via genetic engineering, birth, evolution, training to gain superpowers and magic, and having bestowed powers from supernatural beings, they are still technically human without their physiology being or almost altered, much like metahumans do. 

Applications

General

The user may have:

Detail (Magic)

Magic that users may possess, but are not limited to:

Variations

Mysticism

Alchemy

Astrology

Associations

Limitations

  • Unless they have resistances or immunities, they will still have the exact same limitations as regular humans.
  • If genetic, may become unstable and cause unwanted mutations. Worse, they could even become a Monstrous Mutant if not treated.
  • Unfamiliarity with the rules of magic may cause unintended effects, at least depending how dangerous the type of magic is.

Known Users

  • Doppelgänger (TF2 Freak); once he replicates powers of magical origin
  • Michael Morningstar/Darkstar (Ben 10 Series)
  • Sir George (Ben 10: Ultimate Alien)
  • Motoharu Tsuchimikado (A Certain Magical Index)
  • Accelerator (A Certain Magical Index)
  • Charlotte Gage-Radcliffe/Misfit (DC Comics)
  • Deborah (DC Comics)
  • Giovanni Zatara (DC Comics)
  • Jinx (DC Comics)
  • June Moone/Enchantress (DC Comics)
  • Kurats (The Heroic Saga of Almadianos)
  • Te Xuan Ze (The Life & Times of Juniper Lee)
  • Madelyne Pryor (Marvel Comics)
  • Forge (Marvel Comics)
  • Rita Wayword/Spiral (Marvel Comics)
  • Selene Gallio (Marvel Comics)
  • Santa Claus (Marvel Comics)
  • Victor von Doom/Doctor Doom (Marvel Comics)

Gallery

My Favorite Character Power Sets:

Xiezhi Rune: Dragon (Vahagn/Shango) Xiezhi Rune: Fomori (Maui/Susanoo)
Xiezhi Rune: Fayrie (Oberon/Vishnu/Wukong)
Xiezhi Rune: Dwarvos (Loki/Lugh) Xiezhi Rune: Rayvn (Raven/Kutkh)
Xiezhi Rune: Neutron (Ahura)
Xiezhi Rune: Nefor (Wonder Man)

Xiezhi Rune: Romus (Brother Blood/Black Orchid)

[The First]: (Crossgen Comics) [Green Goblin/Norman Osborn]: (Marvel Comics)

Xiezhi Rune: Regint (Nth Metal)

[Drax The Destroyer] Arthur Douglas: (Marvel Comics) [Captain Marvel] Genis-Vell: (Marvel Comics)
[Sentry/Dark Sentry/Void] Robert Reynolds: (Marvel Comics)

[Victor von Doom]: (Marvel Comics)

[Super/Kid Buu]: (Dragonball Z)

[Wiccan/Hulkling]: (Marvel Comics)
[Janemba]: (Dragonball Z) [Loki]: (Marvel Comics)

***

Xiezhi Rune: Rath (Mangog)

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